Villager (2024)

Not to be confused with Illager,PillagerorWandering Trader.

For the mob in Minecraft Dungeons, see MCD:Villager.

For the mob in Minecraft Legends, see MCL:Villager.

Villager (1)

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Villager (2)

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For the structure, see Village.

For the old version of villagers, see Villager (old).

"Librarian" redirects here. For the achievement, see Achievements§Librarian.

Villagers are passive mobs that inhabit villages, work at their professions, breed, and interact with each other. Their outfit varies according to their occupation and biome. A player can trade with them using emeralds as currency.

They are also the most complex mob in the game, expressing a vast array of behaviours.

Contents

  • 1 Spawning
    • 1.1 Natural generation
    • 1.2 Curing
  • 2 Drops
  • 3 Behavior
    • 3.1 Movement patterns
      • 3.1.1 Getting attacked
      • 3.1.2 Preferred path
    • 3.2 Job site blocks
    • 3.3 Gossiping
    • 3.4 Picking up items
    • 3.5 Sharing food
    • 3.6 Farming
    • 3.7 Breeding
      • 3.7.1 Food Units
      • 3.7.2 Willingness
      • 3.7.3 Bed Requirements
    • 3.8 Baby villagers
    • 3.9 Lightning
    • 3.10 Iron golem summoning
    • 3.11 Panicking
    • 3.12 Zombies
    • 3.13 Raids
    • 3.14 Staring
  • 4 Schedules
    • 4.1 Working
    • 4.2 Wandering
    • 4.3 Gathering
    • 4.4 Playing
    • 4.5 Returning home
    • 4.6 Sleeping
    • 4.7 Healing
  • 5 Professions
    • 5.1 Nitwit
    • 5.2 Appearance
  • 6 Trading
    • 6.1 Supply and demand
    • 6.2 Trade offering
    • 6.3 Economic trade
    • 6.4 Popularity or reputation
    • 6.5 Hero of the Village
  • 7 Similar mobs
    • 7.1 Zombie villagers
    • 7.2 Wandering trader
  • 8 Sounds
    • 8.1 Generic
    • 8.2 Working
  • 9 Data values
    • 9.1 ID
    • 9.2 Entity data
      • 9.2.1 Villager type
      • 9.2.2 Villager profession
  • 10 Achievements
  • 11 Advancements
  • 12 Video
  • 13 History
  • 14 Issues
  • 15 Trivia
    • 15.1 April fools
  • 16 Gallery
    • 16.1 Renders
    • 16.2 Renders asleep
    • 16.3 Screenshots
    • 16.4 Animations
    • 16.5 Artwork
    • 16.6 In other media
  • 17 References

Spawning[]

Natural generation[]

Villagers can be found in villages, which spawn in several biomes such as plains, snowy plains, savannas, deserts, taigas, and snowy taigas[Bedrock Edition only] and can cut into other biomes such as swamps and jungles. When the village is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate villagers inside and some do not.

A cleric villager and cleric zombie villager spawn locked up in the basem*nts of igloos (if the basem*nt generates) under the carpet of the floor. In Bedrock Edition, the villager and zombie villager inside igloo basem*nts have random professions instead of always being clerics. The cleric villager can also turn into a leatherworker villager since the cauldron in the basem*nt is closer to the villager.

Curing[]

Giving a zombified villager the Weakness effect and then feeding it a golden apple starts the curing process. After five minutes, it transforms into a villager, displaying purple Nausea status effect particles for 10 seconds after being cured. The villager retains the profession it had as a zombie, if it had one before turning into a zombie villager. In Bedrock Edition, if the zombie villager is player spawned, it adopts a randomly chosen profession. The villager can also be a nitwit, as the game counts it as a "profession" but the nitwit villager still can't work. If employed, the cured villager offers discounts on most of its trades.

Drops[]

A villager, either adult or baby, does not ordinarily drop any items or experience when killed. However, when a player holds an emerald or other item a villager is willing to trade for, the item it offers in trade appears in its hands, alternating between items if there are multiple items the villager wants to trade.

Upon successful trading, a villager drops 3–6.

Upon successful trading, while willing to breed, 8–11 is dropped.

Behavior[]

Movement patterns[]

Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby piglins and baby hoglins play tag.

In Bedrock Edition, baby villagers do not stop continuously in front of players, though they still do stare as they move.

Villagers tend to not travel far from their beds in a large village unless the job site or the nearest gossip site (bell) is far from their beds.

Villagers, like other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm's way.

Villagers emit green particles if they join a village, set a bed, or acquire a job site/profession.

Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an illager or zombie.

If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it moves quickly back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager is never prone to despawning.

Villagers can open all wooden doors and find paths or blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb ladders, but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob, (likely, and most often, other villagers). Unfortunately, this behavior can leave them stranded on the second floors and roofs of some village structures, as they lack the necessary AI to intentionally descend ladders.[verify] A simple fix for these situations is for the player to manually push the villager back toward the ladder hole and then install a wooden trapdoor at the top, after the villager is returned to the ground level. One way to prevent a villager from climbing ladders is to break the first ladder touching the ground thus requiring a player to jump to the ladder to climb.

Getting attacked[]

Villagers flee from zombies, zombie villagers, husks, drowned, zombified piglins[Bedrock Edition only], zoglins, vindicators, pillagers (even if their crossbow has been broken), ravagers, and vexes within 8 blocks, and evokers and illusioners within 12 blocks in Java Edition/16 blocks in Bedrock Edition. Like other passive mobs, villagers sprint away when attacked. Villagers do not run away from skeletons (and their variants), spiders, or cave spiders since these hostile mobs are passive towards villagers, although a skeleton arrow might hit a villager by accident.

Preferred path[]

Villager (3)

This feature is exclusive to Bedrock Edition.

Villagers favor pathways to reach a selected destination and try to stay in low cost blocks, like the dirt path or cobblestone blocks. They also avoid jumping.

Job site blocks[]

For a list of job site blocks and the professions they are required for, see §Professions.

Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see § Working). Villagers who have made their first trade can only claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block.

In Java Edition, unemployed villagers claim job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can only occur while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.[1] To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site's center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it.

In Bedrock Edition, all villagers search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately change profession to match, regardless of distance or accessibility to the site block.[2] A villager may make a claim while sleeping. If a villager cannot pathfind to their claimed site, both the block and the villager emit anger particles; the job site block may need to be broken before the villager relinquishes it.[verify] When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list.

Villager (4)

Gossiping[]

Villagers can store certain memories about players in the form of gossip. These get spread to other villagers whenever they talk with each other. Each piece of gossip is one of five types, and it stores a value as well as a target. Gossips generate and increase in value as a result of various player actions. The target is the player who caused the gossip. Together the gossip values determine a player's reputation with the villager, which influence trading prices and the hostility of naturally spawned iron golems.

TypeCaused byAmount gainedDecayShare penaltyMax valueReputation multiplier
Major positiveCuring2001001005
Minor positiveCuring25152001
Minor negativeAttacking252020200-1
Major negativeKilling251010100-5
TradeTrading2220251

Trading with or curing a villager increase the value of the corresponding gossips for the targeted villager only. When a villager is attacked or killed, however, it instead generates the major negative gossip in every other villager it could see (eye-to-eye line of sight) inside a box extending 16 blocks from the villager in all coordinate directions.

When a piece of gossip is shared, it is received at a lower value than the sharer has it. Gossips also decay a certain amount (see Decay column) every 20 minutes. Since major positive gossip have a share penalty equal to its max value and a decay of 0, it cannot be shared and never decays.

A player's total reputation with a villager is determined by multiplying each gossip's value by their respective multiplier and adding the results together. For example, if a player has recently cured a villager for the first time but also attacked the villager twice, their reputation with that villager would be 5×20 + 25 - 50 = 75. After 40 minutes the gossips have decayed twice, making the player's reputation 5×20 + 23 - 10 = 113.

The prices of a villager's trades all get reduced by reputation times the price multiplier rounded down, meaning that a positive reputation lowers prices but a negative reputation increase them. The price multiplier is either 0.05 or 0.2 depending on the item, see trading. Prices can not get lower than 1 or higher than the item's stack size. The exact function to calculate the price affected by the gossips is y = x - floor((5a + b + c - d - 5e) × p), Where y is the final price, x is the base price, a is the value of major_positive, b is the value of minor_positive, c is the value of trading, d is the value of minor_negative, e is the value of major_negative, and p is the value of PriceMultiplier.

Iron golems that were not built by a player become hostile towards players whose reputation with any nearby villager is -100 or lower. The golem checks all villagers inside a box centered on the golem and extending 10 blocks in every horizontal direction and 8 blocks in both vertical directions.

Players can set villagers on fire using flint and steel or lava without affecting gossips. The same is true for TNT activated by redstone or a dispenser. However, TNT ignited directly by a player (using flint and steel, fire charges or flaming arrows) does generate gossip for damaged or killed villagers, because the TNT's damage is attributed to the player.

Picking up items[]

Villagers have eight hidden inventory slots, which start empty whenever the villager is spawned. Villagers do not intentionally seek out items to pick up, but they do collect any bread, carrots, potatoes, wheat, wheat seeds, beetroot, beetroot seeds, torchflower seeds, pitcher pods, and bone meal within range (bone meal can be picked up only by farmer villagers). These are the only items they can pick up, although the player may use the /item replace command to put a random item into a villager's inventory. Villagers can fill all 8 inventory slots with the same item. If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. Consequently, in constrained space, the same villager picks up any item dropped. This behavior prevents villagers from sharing food in a one-block space.

When killed or converted to a zombie villager, any inventory item of the villager is lost, even when /gamerule keepInventory is set to true.

If /gamerule mobGriefing is false, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops.

Like other mobs, villagers have four slots for worn armor, separate from their inventory. An adjacent dispenser can equip armor, elytra, mob heads, or carved pumpkins to a villager, but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with Thorns can inflict Thorns damage to attackers, and a villager wearing Frost Walker boots is able to create frosted ice. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again.

Sharing food[]

Villager (5)

In Java Edition, villagers collect bread, carrots, potatoes, beetroots, wheat seeds, beetroot seeds, and wheat. If a villager has at least 24 of these items, it gives the extra amount to a villager with 4 or less of each these food items. That other villager can also do this until all villagers have shared all items they could (for example, on a group of three villagers one receives 60 bread, then it shares 36 to another villager to keep 24[3], and that same villager then shares 12 to the third villager).

In the case of wheat, villagers have a rather distinct behavior. They do the same as other crops, but if a villager has at least 32 wheat, it tries to give half of it to another villager, making both have 16 wheat.

If a villager has 8 full stacks of any kind of food or seeds and then tries to share with another, for example a bait villager in a farm where a hopper picks it all up, it leaves 24 in each stack in its inventory instead of calculating the total amount it has, and it always tries to maintain this minimum amount, thus it can never really empty its inventory down to 0 and clear a slot to pick up other stuff, unless it uses the items when trying to breed or when farming if they are a farmer.[4][5]

In Bedrock Edition, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, potatoes, or beetroot, or 45 wheat for farmers), the villager may decide to share food with that villager.

To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared.

Farming[]

Villager (6)

In Java Edition, during the "work" portion of their schedule farmers tend nearby crops.

  • Farmers sometimes move to random farmland blocks they detect within ±4 on the X and Z axes and ±2 on the Y axis, rather than going to their jobsite.
  • If there are fully-grown crop blocks or air above farmland within ±1 of the villager on each axis, the farmer spends 10 seconds tending them (not counting time spend walking to the next block), one per second. The block is harvested if necessary and (re-)planted if the farmer has any seeds.
    • If /gamerule mobGriefing is false, villagers cannot farm.
    • Harvesting is done regardless of the villager's current inventory, even if they lack space to pick up the results.
    • Planting is done as from the first eligible inventory slot.
  • If there is at least one non-fully-grown crop block within ±1 of the farmer on each axis, the farmer has bone meal, and it has been at least 8 seconds since the farmer last did some fertilization, then the farmer fertilizes up to four crop blocks (one every two seconds).
  • When the farmer works at their composter, it composts excess wheat and beetroot seeds, and extracts bone meal if it is full. Up to 20 seeds are composted in one work session, but at least 10 of each type of seed are first kept. Inventory slots are checked in reverse order.

In Bedrock Edition, farmers tend crops within the village boundary. Villagers far enough outside the boundary of any village also tend nearby crops. Farmland to be tended is found by seeking for certain blocks up to 9 blocks away from the villager in the X and Z coordinates and up to 1 away in the Y coordinate (a 19×19×3 volume total).

  • If a farmer villager does not have enough food in one stack in its inventory (15 bread, 60 carrots, 60 potatoes, 60 beetroots, or 45 wheat) and finds fully-grown wheat, carrots, potatoes, or beetroot, the villager moves to the crop block and harvests it.
  • If a farmer villager has any seeds, carrots, potatoes, or beetroot seeds in his inventory and finds an air block above farmland, the villager moves to it and plants a crop. They always plant from the first eligible slot in their inventory.
  • Farmer villagers use and pick up bone meal. They also fill their composter with seeds.
  • Farmer villagers only start farming if a crop is planted on farmland previously.
  • Farmer villagers continue to plant on the farmland even if all crops are destroyed.

For both editions,

  • Farmer villagers cannot turn dirt, grass blocks, or dirt paths into farmland. Nor they pick up any hoes to till the blocks.
  • If a hoe is placed into a farmer villager's mainhand or offhand via commands, they still cannot till any blocks.
  • Farmer villagers often share their crops and food with other villagers if they have any extras.

Breeding[]

In Java Edition, villagers can only attempt to breed while wandering (see § Schedules below). Note however, villagers may not always follow their schedule; they may for example start § Panicking instead of wandering if frightened, or wander instead of § Gathering if there is no meeting place set in the village. Note however during the night villagers will always search for their beds rather than wandering, thus they cannot breed during the night.

In Java Edition, wandering villagers may try to breed although there is no guarantee they will as villagers have multiple tasks to choose from while wandering. During a breeding attempt two willing (see § Willingness below) villagers will look at each other and heart particles will appear around each of them. An attempt succeeds if an unclaimed bed can be reached via pathfinding within a 48 block radius of the breeding villagers. If successful, a baby villager will be created, 12 § Food Units from each of the breeding villager's inventories will be consumed, and they must wait a 6000 tick / 5 minute cooldown before attempting to breed again. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred. When the attempt fails anger particles are displayed, no baby villager is produced, and there is no cooldown before breeding may be attempted again. However, 12 food units are still consumed by each villager. Since villagers can't breed during the night they may produce up to two children a day maximum.

In Bedrock Edition a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the spherical boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The appearance is determined by the biome where the breeding occurs in Bedrock Edition.[6]

Villager (7)

Food Units[]

During breeding, food is required and consumed from the villager's inventories. Different foods supply different amounts of "food units" to the villager. Carrots, potatoes, and beetroots count for 1 food unit each while bread counts as 4.

Willingness[]

Villagers must be willing to breed. If a villager has 12 units of food in their inventory, they become willing. Breeding consumes the villager's food stock, therefore, after mating, villagers may cease to be willing until they regather a sufficient stock of food items.

Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If /gamerule mobGriefing is false, villagers don't pick up food or break crops.

Bed Requirements[]

Breeding depends on the number of valid beds. If a villager is "willing" (see § Willingness above), villagers may breed as long as there are unclaimed beds available within the limits of the village. § Baby villagers require beds with at least 2 empty blocks above the head (note that mobs view slabs as full blocks for pathfinding, so putting upper half slabs above a bed invalidates the bed). Job sites, jobs, doors, windows, or roofs are not required for villagers to breed. All baby villagers are initially unemployed.

Villager (8)

Baby villagers[]

Baby villagers sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers,‌[Java Edition only] the player, or an iron golem. If the iron golem is holding out a poppy, the children may cautiously take the flower from its hands. This is a reference to the 1986 Japanese animated movie Castle in the Sky, in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.[7] Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds.

Illagers ignore baby villagers until they reach adulthood.

Villager (9)

Baby villagers give gifts of poppies or wheat seeds to players who have the Hero of the Village effect in Java Edition.

Baby villagers in Bedrock Edition and Minecraft Education have a slightly bigger head than in Java Edition; this also can be seen in other baby mobs in the game as well. Java Edition baby villagers don't have too big of a head, so they look like a tiny normal villager.

Baby villagers can fit through 1×1 block gaps.

A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up.

Lightning[]

Villager (10)

When lightning strikes within 3–4 blocks of a villager, the villager is replaced by a witch that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch.

Iron golems also attack any villagers that turned into witches.

Iron golem summoning[]

Main article: Iron Golem§Villages

Villagers can summon iron golems to protect themselves from hostile mobs.

Villagers can summon an iron golem regardless of their profession (including nitwits) or latest working time.

In Bedrock Edition, a golem can spawn if there are at least 20 beds and 10 villagers. All villagers in the village must have a bed, and a profession with access to the profession block. It spawns in a 16×6×16 area around the village center and attempts to spawn once every 700 game ticks, or about every 35 seconds. One golem spawns per 10 villagers. The golem must be killed near the village as villagers have a long cooldown time for golems that wander away.

Villager (11)

Panicking[]

Villagers sometimes panic during a raid or a zombie siege by emitting water particles and shaking.

In Java Edition, villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses. In Bedrock Edition, villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell. Java Edition villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it (eye-level to eye-level), and be within a certain range (spherical distance between feet center bottom-most point of the villager and hostile mob):

MobPanic radius
Zombie, Husk, Drowned, Zombie Villager, Vex8
Vindicator, Zoglin10
Evoker, Illusioner, Ravager12
Pillager15

Zombies[]

Main articles: Siege and Zombie

Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on regional difficulty)‌[Java Edition only] or a 16-block radius‌[Bedrock Edition only] (even when the villager is invisible). Zombies attempt to break down doors, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door.

Both zombies and drowned either kill villagers or convert them to zombie villagers. The chance of the villager becoming a zombie villager upon death is 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by zombies as well. Drowned are able to convert villagers to zombie villagers, even when attacking with a trident from a distance.

Raids[]

Main article: Raid

During a raid, villagers flee from illagers and run to the nearest house, similar to a zombie siege. For a villager to hide, the house must have a door and at least one bed.

Before the first raid wave in Java Edition, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition, the bell rings automatically regardless of whether a villager is nearby. In Java Edition, when a bell is rung, all illagers within 48 blocks get the glowing effect for 3 seconds.

A villager often stays in the house it first entered, but may exit the house occasionally. The player can still trade with villagers during a raid.

On random occasions, the villager displays water particles as if sweating.

In Java Edition, once the player gains the Hero of the Village status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession.For a list of items that they can gift, see Hero of the Village § Gifts.

Staring[]

Villager (12)

Villagers stare at any player that stares at them, or goes near them. This also applies for some mobs, especially wolves. A villager first turns its head towards the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off.

Villager (13)

Schedules[]

Villagers have set schedules depending on their age and employment status. Schedules define the villager's goals, which mostly determine how they behave throughout the day. However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain.

Villager schedule in Java Edition
ImageTicks (time)EmployedUnemployed/NitwitChild
00010 (06:00:36)WanderWander
02000 (08:00:00)WorkWander
03000 (09:00:00)Play
06000 (12:00:00)Wander
09000 (15:00:00)Gather
10000 (16:00:00)Play
11000 (17:00:00)Wander
12000 (18:00:00)Sleep
Villager schedule in Bedrock Edition
ImageTicks (time)EmployedUnemployedChildNitwit
00000 (06:00:00)WorkWanderPlaySleep
02000 (08:00:00)Wander
08000 (14:00:00)Gather
10000 (16:00:00)WorkWander
11000 (17:00:00)Home
12000 (18:00:00)Sleep
13000 (19:00:00)Home
14000 (20:00:00)Sleep

Working[]

Employed villagers spend most of their day standing next to their job site blocks. From time to time, they "gather supplies" by wandering a short distance away, then returning.

Some professions have additional job-specific goals that are part of their work schedule:

  • Farmers harvest and sow crops.
  • Librarians inspect bookshelves.‌[Bedrock Edition only]

When a villager reaches its job site block, it commences "work". Two times a day, this action of working resupplies any locked trades. Villagers can resupply twice per day, even without having a bed or while sitting in a minecart. A villager can "reach" its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still "reach" them diagonally, even if they can't see or touch the face of the block.

Employed villagers do not breed with each other during their work schedule. Nitwits and the unemployed do not follow this rule as they would breed with each other and the employed villagers.

Leatherworker villagers work at any cauldron; the cauldron does not have to be filled with water in order for the villager to work at it.

Wandering[]

All villagers wander from time to time, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule.

A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block's new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds).

The wander schedule includes a job-specific goal called "exploring the outskirts" that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village.

During this time of the day, they may also share items.

In Java Edition this is the only time of day villagers are able to breed. As there are multiple tasks villagers may choose to do, there is no guarantee they will breed.

Gathering[]

Late in the day, adult villagers gather at a meeting place (the area around a bell). When two villagers encounter one another, they mingle (look at each other and "converse" by humming at other villagers).

If a villager isn't close enough to detect a bell, it wanders randomly, searching for one.

Playing[]

Villager (14)

Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other.

In Java Edition, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. If the iron golem offers them a poppy, the baby villager cautiously accepts it.

Returning home[]

All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. Once they reach their beds, they do not go through a door again before sleeping.

A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager's bed to sleep in, mostly the villager stays in the house and doesn't move until sunrise. But sometimes, if they detect a unclaimed bed nearby they walk out of the house and towards the bed.

Villager (15)
Villager (16)

Sleeping[]

Villager (17)

At sunset, villagers lie down in their beds and remain there until morning. Villagers wake early if food is thrown at them ‌[Java Edition only], they are pushed out of bed, or if their bed is destroyed. They also wake up when their bed is used, if they are attacked, or when a bell is rung.If possible, they return to sleeping in a bed after the interruption. #

Jumping on a bed with a villager sleeping in it doesn't cause the villager to get up.

In Java Edition, villagers can be pushed on beds and sometimes turn their heads. A villager can be pushed off a bed,[8] but most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds.

When sleeping in Bedrock Edition, a villager's hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up.

In Java Edition, dropping any anvil on a villager that is sleeping causes the anvil to bounce and drop as an item, and the villager remains sleeping and does not take damage.

A villager who has no bed continues wandering in search of a bed to claim.

Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in the Nether or the End, without causing the usual consequences of the bed exploding (See Bed), if the Overworld's time is correct.[9] This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player.

Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open, just like players.

Healing[]

Villagers get a brief regeneration effect once leveling up in their profession. Pink regeneration particles appear when the villager is healing.

In Bedrock Edition, when villagers successfully sleep, they immediately heal themselves when waking up at dawn if they are damaged.

Professions[]

Villager (18)
Villager (19)

Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the trading interface. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead.

A job site block can be claimed only if it is unclaimed and within a village boundary with at least 1 bed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. So, once a player trades with a villager, the villager keeps its profession forever.

Nitwits and baby villagers cannot change their profession.

In Java Edition, villagers summoned by a spawn egg or via command /summon are always unemployed until they have claimed a job site block. In Bedrock Edition, however, villagers summoned in similar ways have a random profession[10]; their profession can be changed by a job site block, though.

Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers.

Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession.

Below is a table listing the various professions, along with the specific job site block that each profession requires:


Profession

Job site block /

Workstation

Biome
DesertJungle
[11]
PlainsSavannaSnowSwamp[11]Taiga
UnemployedNoneVillager (20)Villager (21)Villager (22)Villager (23)Villager (24)Villager (25)Villager (26)
NitwitNoneVillager (27)Villager (28)Villager (29)Villager (30)Villager (31)Villager (32)Villager (33)
ArmorerBlast FurnaceVillager (34)Villager (35)Villager (36)Villager (37)Villager (38)Villager (39)Villager (40)
ButcherSmokerVillager (41)Villager (42)Villager (43)Villager (44)Villager (45)Villager (46)Villager (47)
CartographerCartography TableVillager (48)Villager (49)Villager (50)Villager (51)Villager (52)Villager (53)Villager (54)
ClericBrewing StandVillager (55)Villager (56)Villager (57)Villager (58)Villager (59)Villager (60)Villager (61)
FarmerComposterVillager (62)Villager (63)Villager (64)Villager (65)Villager (66)Villager (67)Villager (68)
FishermanBarrelVillager (69)Villager (70)Villager (71)Villager (72)Villager (73)Villager (74)Villager (75)
FletcherFletching TableVillager (76)Villager (77)Villager (78)Villager (79)Villager (80)Villager (81)Villager (82)
LeatherworkerCauldronVillager (83)Villager (84)Villager (85)Villager (86)Villager (87)Villager (88)Villager (89)
LibrarianLecternVillager (90)Villager (91)Villager (92)Villager (93)Villager (94)Villager (95)Villager (96)
Stone Mason[BE only]

Mason[JE only]

StonecutterVillager (97)Villager (98)Villager (99)Villager (100)Villager (101)Villager (102)Villager (103)
ShepherdLoomVillager (104)Villager (105)Villager (106)Villager (107)Villager (108)Villager (109)Villager (110)
ToolsmithSmithing TableVillager (111)Villager (112)Villager (113)Villager (114)Villager (115)Villager (116)Villager (117)
WeaponsmithGrindstoneVillager (118)Villager (119)Villager (120)Villager (121)Villager (122)Villager (123)Villager (124)

Nitwit[]

Villager (125)

Nitwit villagers wear robes that are green on top. They cannot acquire a profession, trade, or gather around bells, but are still able to breed. They are not equipped with a level stone since they cannot trade. Pressing use on a nitwit in Java Edition causes it to grunt and bobble its head at the player. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Nitwits can be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in survival mode. In Bedrock Edition, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks (1 minute 40 seconds) after the rest of the village wakes up.

Appearance[]

Villagers and zombie villagers have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and finally diamond.

Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but in Java Edition, there is a 50% chance it's inherited from the biome type of the parents (equal chance for both parents). In case the villager's outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are:

Variants

Desert

Savanna

Taiga

Snowy

Swamp

Jungle

Plains
Biomes
Badlands
Eroded Badlands
Wooded Badlands
Desert[n 1]
Savanna[n 1]
Savanna Plateau
Windswept Savanna
Old Growth Pine Taiga
Old Growth Spruce Taiga
Taiga[n 1]
Windswept Hills
Windswept Forest
Windswept Gravelly Hills
Frozen River
Snowy Beach
Frozen Peaks
Grove
Jagged Peaks
Snowy Plains[n 1]
Ice Spikes
Snowy Slopes
Snowy Taiga[n 2]
Frozen Ocean
Deep Frozen Ocean
Swamp
Mangrove Swamp
Jungle
Bamboo Jungle
Sparse Jungle
River
Beach
Stony ShoreStony Peaks

Birch Forest
Old Growth Birch Forest
Dark Forest
Forest
Flower Forest
Meadow[n 1]
Mushroom Fields
Plains[n 1]
Sunflower Plains[n 2]
Cold Ocean
Deep Cold Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Ocean
Deep Ocean
Warm Ocean
Deep Dark
Dripstone Caves
Lush Caves
Basalt Deltas
Crimson Forest
Nether Wastes
Soul Sand Valley
Warped Forest
The End
End Barrens[JE only]
End Highlands[JE only]
End Midlands[JE only]
Small End Islands[JE only]
The Void[JE only]

Notes
  1. a b c d e f Villages occur naturally in this biome.
  2. a b Villages occur naturally in this biome in Bedrock Edition.

Villagers have 13 professions and 2 non professions for a total of 15 outfits:

  • Farmer (straw hat)
    • Trades crops and natural foods, such as bread and cookies.
  • Fisherman (fisher hat)
    • Trades campfires and fishing items.
  • Shepherd (brown hat with white apron)
    • Trades shears, wool, dyes, paintings, and beds.
  • Fletcher (hat with feather and quiver on the back)
    • Trades bows, crossbows, all types of arrows (except luck), and archery ingredients.
  • Cleric (purple apron and creeper cloak)
    • Trades magic items like ender pearls, redstone dust, glowstone dust, and other enchanting or potion ingredients.
  • Weaponsmith (eyepatch and black apron)
    • Trades minerals, bells, and enchanted melee weapons. The axe enchantments are weapon related, such as sharpness or smite.
  • Armorer (welding mask)
    • Trades foundry items and sells chain, iron, and enchanted diamond armor tiers.
  • Toolsmith (black apron)
    • Trades minerals, bells, and harvest tools. The axe enchantments are tool related.
  • Librarian (eyeglasses and a book as a hat)
    • Trades enchanted books, clocks, compasses, name tags, glass, ink sacs, lanterns, and book and quills.
  • Cartographer (golden monocle)
    • Trades banners, compasses, banner patterns, papers, and various maps, including explorer maps.
  • Leatherworker (brown apron and brown gloves)
    • Trades scutes, rabbit hide, and leather-related items.
  • Butcher (red headband and white apron)
    • Trades meats, sweet berries, rabbit stew, and dried kelp blocks.
  • Mason[JE only]/Stone Mason[BE only] (black apron and black gloves)
    • Trades polished stones, terracotta, clay, glazed terracotta, and quartz.
  • Nitwit (green coated, no badge)
    • No trades, no badge
  • Unemployed (no overlay, base clothing of biome without any extra features)
    • No trades until employed. No badge until employed.

Trading[]

Villager (126)
Villager (127)
Villager (128)

The trading system is a gameplay mechanic that allows players to buy and sell various items to and from villagers, using emeralds as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the items the player might get, and how the player treats the villagers. Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager's declined trade sound‌[Java Edition only].

Using an employed villager allows a player to trade, making offers based on the villager's profession and profession level. All offers involve emeralds as a currency, and items related to the villager's profession. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g. Mending), bottles o' enchanting, or chainmail armor. When a villager gets a new trade, they receive 10 seconds of Regeneration I (totaling to 4Villager (129)Villager (130) of restoration), which emits pink particles. The villager also emits green particles suggesting contentment.

Completing a trade with a villager increases its professional level. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades.

Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per day.

In Bedrock Edition, librarian villagers have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have 13 chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 emeralds per book. Based on the level of the enchantment and whether it is classified as a "treasure enchantment" (meaning they are not obtainable by enchanting, e.g. Mending), which doubles the cost, or not a price is determined.

In Java Edition, librarian villagers have a 23 chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 emeralds per book, depending on the enchantment's level as well as whether or not it is a treasure enchantment.

Cost of Enchanted Books based on their level
LevelLowest PriceHighest Price
I (1)519
II (2)832
III (3)1145
IV (4)1458
V (5)1771 (capped at 64)

They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See trading notes for more information on enchantments and prices.

Clicking use on an unemployed or nitwit villager in Java Edition causes it to grunt and bobble their head; doing so in Bedrock Edition does nothing.

Using a name tag on a villager always names the villager instead of opening the trading interface.

Supply and demand[]

For detailed information on Villager economics, see Trading§Economics.

The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager.

Trade offering[]

Villager (131)

When a player holds an item near a villager who wants that item, the villager holds up an item it offers in exchange. For example, a farmer villager who buys 20 wheat for one emerald holds up an emerald, offering it to a player holding wheat. Villagers do not offer trades that are currently out of stock. If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their gather or sleep phases, even though it is still possible to trade with them.

Economic trade[]

Villagers have levels and require experience to unlock the next tiers of trade: level 1 is a novice, level 2 is apprentice, level 3 is journeyman, level 4 is expert, and level 5 is master. Villagers can resupply trades by themselves by working more at their job site block.

Popularity or reputation[]

In Bedrock Edition, villagers increase their prices of trades if a player's popularity is low, (e.g. from damaging villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). Curing a zombie villager also increases the player's popularity by 10.

In Java Edition, a villager's prices are affected by the player's reputation with that villager rather than by village popularity.

Hero of the Village[]

Main article: Hero of the Village

When a player receives Hero of the Village, players receive discounted prices on all the items traded by villagers in both editions. The Hero of the Village also gets gifts.‌[Java Edition only] Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like seeds) to rare items (like chainmail armor). A player's popularity increases by 10 in Java Edition and doesn't increase in Bedrock Edition. Villagers also shoot off fireworks, with different colored fireworks with no pattern.

Similar mobs[]

Zombie villagers[]

Villager (132)

Main article: Zombie Villager

When a zombie kills a villager, it can turn the villager into a zombie villager, depending on the difficulty: 0% chance on Easy, 50% chance on Normal, and 100% chance on Hard. Zombie villagers also spawn naturally in the Overworld in the same conditions as a normal zombie, although much less commonly, with a 5% chance. Zombie villagers also spawn in abandoned villages (zombie villages) and igloos. They do not spawn from the zombie monster spawner.

Wandering trader[]

Villager (133)

Main article: Wandering Trader

Wandering traders are passive mobs that spawn randomly close to the player in both editions, or periodically in village gathering sites in Bedrock Edition. Wandering traders also spawn near bells. Two trader llamas spawn leashed to the wandering trader when a wandering trader is naturally spawned, and in Bedrock Edition when summoned or spawned using a spawn egg.

Players may use emeralds to buy items from wandering traders without the need of unlocking the previous trade, but cannot trade items for emeralds. They also lock trades like villagers, but never unlock the trade, nor can they work at any job site blocks. Like villagers, wandering traders are attacked by most zombie variants (though they do not have a zombified form, they die if a zombie kills it, even on hard difficulty), illagers, ravagers[Java Edition only], and vexes.

Wandering traders also drink a Potion of Invisibility at night (or when they see a hostile mob such as an illager or zombie). They also drink a milk bucket in the morning to remove the Invisibility. They despawn after 40 minutes (even with a name tag or in a minecart or boat) with their llamas.

Sounds[]

Generic[]

Java Edition:
Villagers use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Villager mumblesFriendly CreaturesRandomly while awakeentity.villager.ambientsubtitles.entity.villager.ambient1.00.8-1.2
(Baby: 1.3-1.7)
16
Villager tradesFriendly CreaturesRandomly while the trade UI on a villager is openentity.villager.tradesubtitles.entity.villager.trading1.00.8-1.216
Villager diesFriendly CreaturesWhen a villager dies or becomes zombifiedentity.villager.deathsubtitles.entity.villager.death1.00.8-1.2
(Baby: 1.3-1.7)
16
Villager hurtsFriendly CreaturesWhen a villager is damagedentity.villager.hurtsubtitles.entity.villager.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
Villager cheersFriendly CreaturesWhen a villager wins a raidentity.villager.celebratesubtitles.entity.villager.celebrate1.00.8-1.2
(Baby: 1.3-1.7)
16
Villager agreesFriendly CreaturesWhen a player successfully trades with a villager or when a villager's stock has been updated [needstesting]entity.villager.yessubtitles.entity.villager.yes1.00.8-1.216
Villager disagreesFriendly CreaturesWhen a player trades with either an unemployed villager, a nitwit, or fails to trade with an employed villager due to lack of resourcesentity.villager.nosubtitles.entity.villager.no1.00.8-1.216

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.villager.idle1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a villager dies or becomes zombifiedmob.villager.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a villager is damagedmob.villager.hit1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a player successfully trades with a villager or a player places the required items to make a trade in the trade UImob.villager.yes1.00.8-1.2
Friendly CreaturesWhen a player is unable to complete a trademob.villager.no1.00.8-1.2
Friendly CreaturesRandomly while the trade UI on a villager is openmob.villager.haggle1.00.8-1.2

Working[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Armorer worksFriendly CreaturesRandomly while an armorer is workingentity.villager.work_armorersubtitles.entity.villager.work_armorer1.00.8-1.216
Butcher worksFriendly CreaturesRandomly while a butcher is workingentity.villager.work_butchersubtitles.entity.villager.work_butcher1.00.8-1.216
Cartographer worksFriendly CreaturesRandomly while a cartographer is workingentity.villager.work_cartographersubtitles.entity.villager.work_cartographer1.00.8-1.216
Cleric worksFriendly CreaturesRandomly while a cleric is workingentity.villager.work_clericsubtitles.entity.villager.work_cleric1.00.8-1.216
Farmer worksFriendly CreaturesRandomly while a farmer is workingentity.villager.work_farmersubtitles.entity.villager.work_farmer1.00.8-1.216
Fisherman worksFriendly CreaturesRandomly while a fisherman is workingentity.villager.work_fishermansubtitles.entity.villager.work_fisherman1.00.8-1.216
Fletcher worksFriendly CreaturesRandomly while a fletcher is workingentity.villager.work_fletchersubtitles.entity.villager.work_fletcher1.00.8-1.216
Leatherworker worksFriendly CreaturesRandomly while a leatherworker is workingentity.villager.work_leatherworkersubtitles.entity.villager.work_leatherworker0.90.8-1.216
Librarian worksFriendly CreaturesRandomly while a librarian is workingentity.villager.work_librariansubtitles.entity.villager.work_librarian2.00.8-1.216
Mason worksFriendly CreaturesRandomly while a mason is workingentity.villager.work_masonsubtitles.entity.villager.work_mason1.00.8-1.2 [sound 1]16
Shepherd worksFriendly CreaturesRandomly while a shepherd is workingentity.villager.work_shepherdsubtitles.entity.villager.work_shepherd0.50.8-1.216
Toolsmith worksFriendly CreaturesRandomly while a toolsmith is workingentity.villager.work_toolsmithsubtitles.entity.villager.work_toolsmith1.00.8-1.216
Weaponsmith worksFriendly CreaturesRandomly while a weaponsmith is workingentity.villager.work_weaponsmithsubtitles.entity.villager.work_weaponsmith0.50.8-1.216
  1. Can be multiplied by 1.0 or 0.92 for each sound

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksRandomly while an armorer is workingblock.blastfurnace.fire_crackle3.00.6
BlocksRandomly while a butcher is workingblock.smoker.smoke3.0varies [sound 1]
BlocksRandomly while a cartographer is workingblock.cartography_table.use0.8varies [sound 2]
BlocksRandomly while a cleric is workingrandom.potion.brewed1.01.0
BlocksRandomly while a farmer is workingblock.composter.fill1.30.8
BlocksRandomly while a fisherman is workingblock.barrel.open1.01.0
BlocksRandomly while a fletcher is workingdig.wood12.01.0
BlocksRandomly while a leatherworker is workingbucket.fill_water1.01.0
BlocksRandomly while a librarian is workingitem.book.put4.81.0
BlocksRandomly while a stone mason is workingblock.stonecutter.use0.71.0
BlocksRandomly while a shepherd is workingblock.loom.use0.751.0
BlocksRandomly while a toolsmith is workingsmithing_table.use1.01.0
BlocksRandomly while a weaponsmith is workingblock.grindstone.use0.51.0
  1. 1.0 for all except fire_crackle4 (the last sound), which is 0.8
  2. Can be 1.0 or 0.92 for each sound

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Villagervillagerentity.minecraft.villager

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Villager (old)villager15entity.villager.name
Villager (new)villager_v2115entity.villager_v2.name

Entity data[]

Villagers have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

  • Entity data
      • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all villagers
    • Inventory: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.
      • An item in the inventory, excluding the Slot tag.
        • Tags common to all items
    • LastRestock: The last tick the villager went to their job site block to resupply their trades.
    • LastGossipDecay: The last tick all gossip of the villager has decreased strength naturally.
    • RestocksToday: The number of restocks a villager has done in 10 minutes from the last restock, or 0 if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock.
    • Willing: 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.

Villager type

Main article: Villager/DV

[edit]

Villager profession

Main article: Villager/DV2

[edit]

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
The HagglerAcquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic]30GSilver
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40GSilver
Buy Low, Sell HighTrade for the best possible price.Buy something for 1 emerald, or when the Hero of the Village effect is applied.50GGold
Master TraderTrade for 1,000 emeralds.Obtain 1,000 emeralds from trading with villagers.30GSilver
Star traderTrade with a villager at the build height limit.Trade with a villager at y320.20GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Villager (134)Zombie Doctor
Weaken and then cure a Zombie VillagerWe Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Villager (135)Adventure
Adventure, exploration and combatKill any entity, or be killed by any entity.adventure/root
Villager (136)What a Deal!
Successfully trade with a VillagerAdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade
Villager (137)Surge Protector
Protect a Villager from an undesired shock without starting a fireAdventureBe within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.adventure/lightning_rod_with_villager_no_fire
Villager (138)Star Trader
Trade with a Villager at the build height limitWhat a Deal!Stand on any block that is higher than 318 and trade with a villager or wandering trader.adventure/trade_at_world_height
Villager (139)Very Very Frightening
Strike a Villager with lightningA Throwaway JokeHit a villager with lightning created by a trident with the Channeling enchantment.adventure/very_very_frightening

Video[]

History[]

For the history of the villager before Village & Pillage, see Villager (old)§History.

September 29, 2018The Village and Pillage update, which improves villagers and villages, was announced at MINECON Earth 2018.
Java Edition
1.14
{{Extension DPL}}<ul><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item| image = Fermented Spider Eye.png‎| renewable = Yes| stackable = Yes (64)}}A '''fermented spider eye''' is a [[brewing]] ingredient.== Obtaining ===== Crafting ==={{Crafting|Brown Mushroom|Sugar|Spider Eye|Output= Fermented Spider Eye|type= Brewing}}== Usage ==They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. === Brewing ingredient ==={{brewing |showname=1 |head=1 |Fermented Spider Eye |Potion of Weakness |base=Water Bottle}}{{brewing |Fermented Spider Eye |Potion of Harming |base=Potion of Poison;Potion of Healing}}{{brewing |Fermented Spider Eye |Potion of Slowness |base=Potion of Swiftness;Potion of Leaping}}{{brewing |foot=1 |Fermented Spider Eye |Potion of Invisibility |base=Potion of Night Vision}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Fermented Spider Eye|spritetype=item|nameid=fermented_spider_eye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Fermented Spider Eye|spritetype=item|nameid=fermented_spider_eye|id=428|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div>== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}{{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]].|Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types.|Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}}{{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}}{{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}}{{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}}{{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]].|[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]].|[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}}{{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}{{History|foot}}== Issues =={{issue list}}{{items}}[[Category:Renewable resources]][[cs:Zkvašené pavoučí oko]][[de:Fermentiertes Spinnenauge]][[es:Ojo de araña fermentado]][[fr:Œil d'araignée fermenté]][[it:Occhio di ragno fermentato]][[ja:発酵したクモの目]][[ko:발효된 거미 눈]][[nl:Gefermenteerd spinnenoog]][[pl:Sfermentowane oko pająka]][[pt:Olho de aranha fermentado]][[ru:Приготовленный паучий глаз]][[th:ตาแมงมุมดอง]][[uk:Оброблене павуче око]][[zh:发酵蛛眼]]</li><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}}{{Education feature}}{{Exclusive|bedrock|education}}{{Item| image = <gallery>Antidote.png | AntidoteElixir.png | ElixirEye Drops.png | Eye DropsTonic.png | Tonic</gallery>| renewable = Yes| stackable = No}}A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it.== Obtaining ===== Brewing ===Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions.{| class="wikitable" style="text-align: center;" data-description="Remedies"! Potion! Reagent, base! Effect! Notes|-! {{Inventory slot|Antidote}}<br>Antidote| {{Brewing Stand |Input= Silver |Output2= Awkward Potion }}| Cures [[Poison]]| Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties.|-! {{Inventory slot|Elixir}}<br>Elixir| {{Brewing Stand |Input= Cobalt |Output2= Awkward Potion }}| Cures [[Weakness]]||-! {{Inventory slot|Eye Drops}}<br>Eye Drops| {{Brewing Stand |Input= Calcium |Output2= Awkward Potion }}| Cures [[Blindness]]||-! {{Inventory slot|Tonic}}<br>Tonic| {{Brewing Stand |Input= Bismuth |Output2= Awkward Potion }}| Cures [[Nausea]]| In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment.|}== Usage ==Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back.== Sounds =={{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=When a player drinks medicine|id=random.drink|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Medicine|spritetype=item|nameid=medicine|id=599|form=item|notshowbeitemforms=y|translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}{{History|education}}{{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}{{History|foot}}== Issues =={{issue list|Cures|Medicine}}== See also ==* [[Potion]]* [[Splash Potion]]* [[Lingering Potion]]{{Items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Medizin]][[it:Medicinale]][[ja:治療薬]][[lzh:藥]][[pl:Leki]][[pt:Remédio]][[zh:药物]]</li></ul>
18w47aVillagers now hide in houses during raids.
Villager (140) Villagers don't trade while a raid is ongoing, right-clicking them instead makes them emit sweat particles.
18w50aAdded new mason profession.
Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages), as well as profession.
Villager (141) Villager (142) Villager (143) Villager (144) Villager (145) Villager (146) Villager (147) Villager (148) Villager (149) Villager (150) Villager (151) Villager (152) Villager (153) Villager (154) Villager (155) Added desert villagers, which all have unique textures for that biome. These villagers also spawn in badlands biomes.
Villager (156) Villager (157) Villager (158) Villager (159) Villager (160) Villager (161) Villager (162) Villager (163) Villager (164) Villager (165) Villager (166) Villager (167) Villager (168) Villager (169) Villager (170) Added jungle villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the player has created a village for them.
Villager (171) Villager (172) Villager (173) Villager (174) Villager (175) Villager (176) Villager (177) Villager (178) Villager (179) Villager (180) Villager (181) Villager (182) Villager (183) Villager (184) Villager (185) Added plains villagers, which all have unique textures for that biome.
Villager (186) Villager (187) Villager (188) Villager (189) Villager (190) Villager (191) Villager (192) Villager (193) Villager (194) Villager (195) Villager (196) Villager (197) Villager (198) Villager (199) Villager (200) Added savanna villagers, which all have unique textures for that biome.
Villager (201) Villager (202) Villager (203) Villager (204) Villager (205) Villager (206) Villager (207) Villager (208) Villager (209) Villager (210) Villager (211) Villager (212) Villager (213) Villager (214) Villager (215) Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Villager (216) Villager (217) Villager (218) Villager (219) Villager (220) Villager (221) Villager (222) Villager (223) Villager (224) Villager (225) Villager (226) Villager (227) Villager (228) Villager (229) Villager (230) Added swamp villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Villager (231) Villager (232) Villager (233) Villager (234) Villager (235) Villager (236) Villager (237) Villager (238) Villager (239) Villager (240) Villager (241) Villager (242) Villager (243) Villager (244) Villager (245) Added taiga villagers, which all have unique textures for the biome. These villagers also spawn in giant tree taiga and windswept hills biomes.
Villager (246) Villager (247) Villager (248) Villager (249) Villager (250) Villager (251) Villager (252) Added baby villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Villagers now have five tiers and show which trade tier they've unlocked, by a badge of a varying material on their suit. The first trade tier appears as a stone badge, the next iron, then gold, emerald and finally diamond.
Villagers now run away from and get infected by giants.
19w03aVillagers no longer run away from nor get infected by giants.
19w11aAdded many new villager trades, for each villager profession.
Villager trading prices now also depend on the player's popularity in the village.
Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
The villager trading UI has been updated.
Villagers now level up in a new way.
Villagers now have a daily schedule. They go to work and meet up at the village bell. Each villager tries to find its own bed and job site block. Each profession has a specific block that works as a job site block for them (e.g. lectern for the librarian and cauldron for the leatherworker).
Villagers now sleep in beds at night.
Iron golems now spawn when enough villagers meet.
19w13aVillagers can now trade during raids.
Villagers now sweat during raids.
Villagers now hide in houses when a bell is rung by the player.
Villagers now throw gifts to players with the different Hero of the Village status effects, with the gift item depending on their profession. Baby villagers throw poppies.
19w13bThe trading UI of villagers has been revamped.
Available trades are now listed in a left sidebar, similar to Bedrock Edition.
When players have the required materials, clicking on one of the trades now put the items into the slots automatically.
19w14aVillager (253) Villager (254) Nitwits and unemployed villagers now bobble their head and grunt if the player tries to trade with them.
Pre-Release 1Fletcher villagers no longer sell luck arrows.
100% of villager trades are now discounted when the player has the Hero of the Village effect.
1.14.3
{{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item| image = Paper.png| renewable = Yes| stackable = Yes (64)}}'''Paper''' is an item crafted from [[sugar cane]].== Obtaining ===== Chest loot ==={{LootChestItem|paper}}=== Crafting ==={{Crafting|A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane|Output= Paper,3|type= Miscellaneous}}=== Villagers ==={{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Anvil usage ==={{:Map/BE|zoom}}=== Trading ==={{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.{{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Paper|spritetype=item|nameid=paper|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Paper|spritetype=item|nameid=paper|id=386|form=item|foot=1}}==History=={{History|java alpha}}{{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}{{History|java beta}}{{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}{{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}{{History|java}}{{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}{{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].|Maps start out at their closest zoom level and can be extended by adding more paper.}}{{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}{{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}{{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}{{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.|Paper can now be used to craft [[banner pattern]]s.}}{{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}{{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}{{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}{{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}{{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.|Paper can now be used to zoom in maps, using [[anvil]]s.}}{{History|pocket}}{{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.|Paper can now be found in cartographer house chests in [[village]]s.|Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}{{History|foot}}== Issues =={{issue list}}== References =={{Reflist}}==External Links==*[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023{{Items}}[[cs:Papír]][[de:Papier]][[es:Papel]][[fr:Papier]][[hu:Papír]][[ja:紙]][[ko:종이]][[nl:Papier]][[pl:Papier]][[pt:Papel]][[ru:Бумага]][[th:กระดาษ]][[uk:Папір]][[zh:纸]][[Category:Renewable resources]]</li><li>[[Spider Eye|Spider Eye]]<br/>{{Item| title = Spider Eye| image = Spider Eye.png| renewable = Yes| heals = {{Hunger|2}}|effects={{EffectLink|Poison}} (0:05)| stackable = Yes (64)}}A '''spider eye''' is a poisonous [[food]] and [[brewing]] item.== Obtaining ===== Mob loot ======= Spiders ====[[Spider]]s and [[cave spider]]s have a {{frac|1|3}} chance of dropping a [[spider eye]] when killed by a player or tamed wolf, but not when killed by environmental damage (such as falling). The maximum amount of spider eyes is increased by 1 per level of [[Looting]]. The chance of a spider '''not''' dropping any spider eyes can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.==== Witches ====[[Witch]]es have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 spider eyes.=== Chest loot ==={{LootChestItem|spider-eye}}== Usage ===== Food ===When [[Food|eaten]], a spider eye restores {{hunger|2}} [[Hunger|hunger points]] and 3.2 [[Hunger#Mechanics|saturation points]], giving a nourishment value of 1.6. It also applies a [[Poison]] [[effect]] lasting 5 seconds to the player, causing {{hp|4|poisoned=1}} damage, which reduces hunger/saturation by 6 points.=== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing |showname=1 |head=1 |Spider Eye |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |Spider Eye |Potion of Poison}}==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Spider Eye|spritetype=item|nameid=spider_eye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Spider Eye|spritetype=item|nameid=spider_eye|id=278|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|-PD-wX07TCg}}</div>== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes. |Spider eyes can be used to craft [[fermented spider eye]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Poison]].}}{{History||1.4.2|snap=12w38b|Spider eyes can now be dropped by [[witch]]es.}}{{History||1.9|snap=15w44a|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 375.}}{{History||1.14|snap=18w43a|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.|Spider eyes can be used to craft [[fermented spider eye]]s and for [[brewing]].}}{{History||v0.13.0|snap=build 1|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}{{History||v0.14.0|snap=build 1|Spider eyes can now dropped by [[witch]]es.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}} {{items}}[[cs:Pavoučí oko]][[de:Spinnenauge]][[es:Ojo de araña]][[fr:Œil d'araignée]][[hu:Pókszem]][[it:Occhio di ragno]][[ja:クモの目]][[ko:거미 눈]][[nl:Spinnenoog]][[pl:Oko pająka]][[pt:Olho de aranha]][[ru:Паучий глаз]][[zh:蜘蛛眼]][[Category:Food]][[Category:Renewable resources]][[Category:Brewing recipe]]</li></ul>
pre1Panicking villagers now have a higher chance of spawning iron golems.
Farmer villagers now spend more time farming when they are working.
Farmer villagers now always give away food even if other villagers do not need it.
pre2Panicked villagers now have to work and sleep, so they cannot be in a state of panic all the time.
The "last slept" and "last worked" properties for villagers are now saved properly.
1.14.4
{{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item| title=Milk Bucket| image = Milk Bucket.png| renewable = Yes| effects = Clears all| stackable = No}}A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].== Obtaining ===== Harvesting ===Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].=== Mob loot ===A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}== Usage ==Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.=== Crafting ingredient ==={{crafting usage|Milk Bucket}}== Sounds =={{el|je}}:{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking milk|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=player|subtitle=Cow gets milked|description=When a cow is milked|id=entity.cow.milk|translationkey=subtitles.entity.cow.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Goat gets milked|description=When a regular goat is milked|source=neutral|id=entity.goat.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|subtitle=Goat gets milked|description=When a screaming goat is milked|source=neutral|id=entity.goat.screaming.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Wandering trader drink milk1.ogg|sound2=Wandering trader drink milk2.ogg|sound3=Wandering trader drink milk3.ogg|sound4=Wandering trader drink milk4.ogg|sound5=Wandering trader drink milk5.ogg|subtitle=Wandering Trader drinks milk|source=neutral|description=While a wandering trader is drinking milk to become visible during daytime|id=entity.wandering_trader.drink_milk|translationkey=subtitles.entity.wandering_trader.drink_milk|volume=0.5|pitch=0.9-1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=While a player is drinking milk|id=random.drink|volume=0.35|pitch=0.9-1.1}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=neutral|description=When a cow is milked|id=mob.cow.milk|volume=1.0|pitch=1.0}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|description=When a regular goat is milked|source=neutral|id=mob.mooshroom.suspicious_milk|volume=1.0|pitch=1.0/0.9/1.1}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|description=When a screaming goat is milked|source=neutral|id=mob.goat.milk.screamer|volume=1.0|pitch=1.0}}{{Sound table|sound=Wandering trader drink milk1.ogg|sound2=Wandering trader drink milk2.ogg|sound3=Wandering trader drink milk3.ogg|sound4=Wandering trader drink milk4.ogg|sound5=Wandering trader drink milk5.ogg|source=neutral|description=While a wandering trader is drinking milk to become visible during daytime|id=mob.wanderingtrader.drink_milk|volume=1.0|pitch=0.8-1.2|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Milk Bucket|spritetype=item|nameid=milk_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Milk|spritetype=item|nameid=milk_bucket|aliasid=bucket / 1|id=361|form=item|translationkey=item.milk.name|foot=1}}== Achievements =={{load achievements|The Lie}}== Advancements =={{Load advancements|Husbandry}}== Video ==<div style="text-align:center">{{yt|eyxea_d0b3s}}</div>== History =={{History|java alpha}}{{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}{{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}{{History||v1.0.17|Milk buckets can now be emptied.}}{{History|java beta}}{{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}{{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}{{History||1.3_01|Squid milking has been removed.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}{{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.|According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>|Milk is no longer emptiable.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}{{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}{{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}{{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. |Milk buckets are not yet drinkable.}}{{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].|Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}{{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}{{History|Ps4}}{{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}{{History|foot}}== Issues =={{issue list}}== See also ==*[[Water Bucket]]*[[Lava]]*[[Food]]*[[Cake]]*[[Honey Bottle]] (alternative to remove poison effect)*[[Medicine]]== Notes =={{fnlist}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019{{Items}}[[Category:Food]][[Category:Renewable resources]][[Category:Tools]][[cs:Mléko]][[de:Milcheimer]][[es:Cubo con leche]][[fr:Seau de lait]][[hu:Tej]][[it:Secchio di latte]][[ja:ミルク入りバケツ]][[ko:우유 양동이]][[nl:Emmer melk]][[pl:Wiadro mleka]][[pt:Balde de leite]][[ru:Ведро с молоком]][[th:ถังนม]][[uk:Відро молока]][[zh:奶桶]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}{{distinguish|Minecraft}}{{ItemEntity|image=Minecart.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]''': 10|drops={{ItemLink|Minecart}} (1)|health={{hp|6}}}}A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.== Obtaining ==Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.=== Crafting ==={{Crafting|A2= Iron Ingot|C2= Iron Ingot|A3= Iron Ingot|B3= Iron Ingot|C3= Iron Ingot|Output= Minecart|type= Transportation}}=== Entity loot ===[[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.== Usage ==[[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.=== Crafting ingredient ==={{crafting usage}}=== Transportation ===[[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]{{see also|Transportation|Riding}}Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>=== Dismounting ===Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.== Behavior ===== Speed ===Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8.[[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.<!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.=== Merged minecarts ==={{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.To summarize:* Minecarts can also be merged by ''dropping'' a minecart on another minecart.* Merged minecarts do not lose speed while traveling on straight rails* ''Corners'' in the rails might cause merged minecarts to unmerge.* Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.=== Distance traveled by empty carts starting on a downward slope ===This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.The carts started from rest, on a slope Height blocks up.{| class="wikitable" data-description="Distance traveled"|-! Height!! No Boost!! Bottom!! Bottom and Top!! All boosts on incline and bottom|-| 1 || 2.77m || 8.77 || 10.8 || 10.8|-| 2 || 4.59m || 9.59 || 10.83 || 13.37|-| 3 || 5.81m || 9.81 || 11.66 || 15.12|-| 4 || 7.04m || 10.04 || 12.46 || 16.95|-| 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95|-| 10 || 11.65m || 13.38 || 15.12 || 21.68|-| 100 || 15.87m || 17.05 || 17.54 || 25.34|}=== Collision ===Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].=== Mobs ==={{missing information|section|some other mobs that cannot be picked up by minecarts}}[[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>=== Boats ==={{exclusive|java|section=yes}}{{UsesBug|section=yes}}Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.== Sounds =={{Edition|Java}}:<br>Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />{{Sound table|sound=Minecart inside.ogg|subtitle=MC-177078|source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>|overridesource=1|description=While the player is inside of a moving minecart |id=entity.minecart.inside|translationkey=-|volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>|pitch=1.0|distance=16 (technical) / rider only (effective)}}{{Sound table|sound=Minecart inside underwater1.ogg|sound2=Minecart inside underwater2.ogg|sound3=Minecart inside underwater3.ogg|subtitle=MC-204124|source=Friendly Creatures <ref group="sound" name="oddcats"/>|overridesource=1|description=While inside of a moving minecart when the player's eye level is underwater |id=entity.minecart.inside.underwater|translationkey=-|volume=0.0-0.75 <ref group=sound name=insidevolume/>|pitch=1.0|distance=16 (technical) / rider only (effective)}}{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>|source=Friendly Creatures <ref group="sound" name="oddcats"/>|overridesource=1|description=While a minecart is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart inside.ogg|source=neutral|description=While the player is inside of a moving minecart|id=minecart.inside}}{{Sound table|sound=Minecart rolling.ogg|source=neutral|description=While a minecart is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart|spritetype=item|nameid=minecart|form=item|foot=1}}{{ID table|edition=java|generatetranslationkeys=y|firstcolumnname=Entity|displayname=Minecart|spritetype=entity|nameid=minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart|spritetype=item|nameid=minecart|id=370|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart|spritetype=entity|nameid=minecart|id=84|foot=1}}=== Entity data ===Minecarts have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]]== Achievements =={{load achievements|On A Rail}}== History =={{History|java infdev}}{{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. |Minecarts are not rideable but instead are used to store things in.|Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}{{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.|The minecart mechanics have been changed to being rideable, removing their ability to store items.| Minecarts now render a chest inside for unknown reasons.}}{{History|java alpha}}{{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.|A [[sitting]] animation for riding minecarts has been added.}}{{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}{{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}{{History|java beta}}{{History||1.5|Minecarts now break faster with hands.|[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.|The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}{{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}{{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}{{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}{{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}{{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}{{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}{{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.|Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.|Minecarts are now used to craft [[TNT minecart]]s.}}{{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}{{History|||snap=13w06a|Added [[minecart with spawner]].}}{{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}{{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}{{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].|The collision and position handling of minecarts have been improved.}}{{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}{{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.|The player's [[hunger]] bar is now visible when riding in a minecart.}}{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}{{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}{{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}{{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}{{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}{{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}{{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}{{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}{{History|||snap=build 3|Minecarts now ride smoother.}}{{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}{{History|||snap=build 2|Minecarts now stack on top of each other.}}{{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}{{History||xbox=TU12|Minecarts are now slower.}}{{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}{{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}{{History|new 3DS}}{{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Minecarts appear to float above the track, as their model has no wheels.* If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.* The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.* If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.* If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.* It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).* A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.== Gallery ==<gallery>Minecart fire pig.png|A pig inside a burning minecartMinecartInfdev1.png|A Minecart opened in Minecraft InfdevMinecartInfdev2.png|A Minecart filled in Minecraft Infdev2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.Minecart Booster.png|Minecart booster.MinecartStack.png|Minecarts being stacked on each other.Villager minecart.png|Villager in a minecart.Minecartride.jpg|Player in minecart.Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019{{Items}}{{entities}}[[Category:Mechanics]][[cs:Vozík]][[de:Lore]][[es:Vagoneta]][[fr:Wagonnet]][[hu:Csille]][[it:Carrello da miniera]][[ja:トロッコ]][[ko:광산 수레]][[nl:Mijnkar]][[pl:Wagonik]][[pt:Carrinho de mina]][[ru:Вагонетка]][[th:รถราง]][[uk:Вагонетка]][[zh:矿车]]</li></ul>
pre1Villagers now voluntarily pick up items.
pre2Villagers now stock more items, so they now can trade more items before they lock their trades.
Villagers now remember their gossip after becoming a zombie villager.
Gossip about players who converted a zombie villager now last longer.
Villagers can now work without also restocking at the same time.
The performance of villager pathfinding has been improved.
1.15
{{Extension DPL}}<ul><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item| title = Cooked Porkchop| image = Cooked Porkchop.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining =={{see also|Tutorials/Animal farming|title1=Animal farming}}Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].=== Mob loot ======= Pigs ====Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.==== Hoglins ====Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.=== Cooking ===[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Porkchop|Cooked Porkchop|0,35}}=== Trading ==={{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.=== Chest loot ==={{LootChestItem|cooked-porkchop}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].=== Wolves ===Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Piglins ===[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Porkchop|spritetype=item|nameid=cooked_porkchop|itemtags=piglin_food|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Porkchop|spritetype=item|nameid=cooked_porkchop|id=263|form=item|foot=1}}== Achievements =={{load achievements|Pork Chop}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].|Created by cooking [[raw porkchops]] in the inventory.}}{{History|java alpha}}{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}{{History|java beta}}{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].|Cooked porkchops now restore {{hunger|8}} to the food bar.|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found ingeneric bastion remnant chests as well.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}{{History||xbox=TU5|Cooked porkchops are now stackable to 64.|Cooked porkchops now fill [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|new3DS}}{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečená kotleta]][[de:Gebratenes Schweinefleisch]][[es:Chuleta de cerdo cocinada]][[fr:Côtelette de porc cuite]][[hu:Sült sertésszelet]][[ja:焼き豚]][[nl:Gebraden varkensvlees]][[pl:Pieczony schab]][[pt:Costeleta de porco assada]][[ru:Жареная свинина]][[uk:Смажена свинина]][[zh:熟猪排]]</li><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item| image = Dragon's Breath.png| renewable = Yes| stackable = Yes (64)| rarity = Uncommon}}The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.== Obtaining ==The dragon's breath can be obtained by scooping up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].== Usage ===== Brewing ingredient ===Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].{{brewing |name=[[Lingering Potion]] |showname=1 |Dragon's Breath |Any Lingering Potion |base=Any Splash Potion}}When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>== Sounds =={{Edition|Java}}:{{Sound table|sound=Bottle fill dragon breath1.ogg|sound2=Bottle fill dragon breath2.ogg|subtitle=Bottle fills|source=neutral|description=Filling a glass bottle with dragon's breath|id=item.bottle.fill_dragonbreath|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Bottle fill dragon breath1.ogg|sound2=Bottle fill dragon breath2.ogg|source=sound|description=When a bottle is filled with dragon's breath|id=bottle.dragonbreath|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0|foot=1}}== Achievements =={{Load achievements|You Need a Mint}}== Advancements =={{load advancements|You Need a Mint}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Dragon's Breath|spritetype=item|nameid=dragon_breath|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Dragon's Breath|spritetype=item|nameid=dragon_breath|id=560|form=item|foot=1}}== History =={{History|java}}{{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}{{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}{{History|3ds}}{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.== References =={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023{{Items}}[[Category:Renewable resources]][[de:Drachenatem]][[fr:Souffle de dragon]][[it:Soffio di drago]][[ja:ドラゴンブレス]][[ko:드래곤의 숨결]][[nl:Drakenadem]][[pl:Oddech smoka]][[pt:Bafo do dragão]][[ru:Драконье дыхание]][[zh:龙息]][[Category:Brewing recipe]]</li></ul>
19w35aNitwit villagers no longer have a leveling gemstone in their belt.
If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.
1.16
{{Extension DPL}}<ul><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}{{outdated feature|edition=bedrock}}{{Item| renewable = Yes| stackable = No}}A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].== Obtaining ===== Crafting ==={{Crafting |ignoreusage=1 |A2=Copper Ingot |B2=Goat Horn |B3=Copper Ingot |C2=Copper Ingot |Output=Copper Horn}}=== Natural generation ===Copper horns were found in pillager outpost chests.== Usage ==Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:* If crouching, the bass tune was played.* Else, if looking up (by 45 degrees), the harmony tune was played.* Else, the melody tune was played.== Sounds ==Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.=== Harmony ==={{Sound table|type=bedrock|sound=harmony0.ogg|description="Great" ("Great Sky Falling")|source=hostile|id=horn.call.0|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony1.ogg|description="Old" ("Old Hymn Resting")|source=hostile|id=horn.call.1|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony2.ogg|description="Pure" ("Pure Water Desire")|source=hostile|id=horn.call.2|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony3.ogg|description="Humble" ("Humble Fire Memory")|source=hostile|id=horn.call.3|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony4.ogg|description="Dry" ("Dry Urge Anger")|source=hostile|id=horn.call.4|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony5.ogg|description="Clear" ("Clear Temper Journey")|source=hostile|id=horn.call.5|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony6.ogg|description="Fresh" ("Fresh Nest Thought")|source=hostile|id=horn.call.6|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony7.ogg|description="Secret" ("Secret Lake Tear")|source=hostile|id=horn.call.7|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony8.ogg|description="Fearless" ("Fearless River Gift")|source=hostile|id=horn.call.8|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony9.ogg|description="Sweet" ("Sweet Moon Love")|source=hostile|id=horn.call.9|volume=1.0|pitch=1.0|foot=1}}=== Melody ==={{Sound table|type=bedrock|sound=melody0.ogg|description="Sky" ("Great Sky Falling")|source=hostile|id=horn.melody.0|volume=1.0|pitch=1.0}}{{Sound table|sound=melody1.ogg|description="Hymn" ("Old Hymn Resting")|source=hostile|id=horn.melody.1|volume=1.0|pitch=1.0}}{{Sound table|sound=melody2.ogg|description="Water" ("Pure Water Desire")|source=hostile|id=horn.melody.2|volume=1.0|pitch=1.0}}{{Sound table|sound=melody3.ogg|description="Fire" ("Humble Fire Memory")|source=hostile|id=horn.melody.3|volume=1.0|pitch=1.0}}{{Sound table|sound=melody4.ogg|description="Urge" ("Dry Urge Anger")|source=hostile|id=horn.melody.4|volume=1.0|pitch=1.0}}{{Sound table|sound=melody5.ogg|description="Temper" ("Clear Temper Journey")|source=hostile|id=horn.melody.5|volume=1.0|pitch=1.0}}{{Sound table|sound=melody6.ogg|description="Nest" ("Fresh Nest Thought")|source=hostile|id=horn.melody.6|volume=1.0|pitch=1.0}}{{Sound table|sound=melody7.ogg|description="Lake" ("Secret Lake Tear")|source=hostile|id=horn.melody.7|volume=1.0|pitch=1.0}}{{Sound table|sound=melody8.ogg|description="River" ("Fearless River Gift")|source=hostile|id=horn.melody.8|volume=1.0|pitch=1.0}}{{Sound table|sound=melody9.ogg|description="Moon" ("Sweet Moon Love")|source=hostile|id=horn.melody.9|volume=1.0|pitch=1.0|foot=1}}=== Bass ==={{Sound table|type=bedrock|sound=bass0.ogg|description="Falling" ("Great Sky Falling")|source=hostile|id=horn.bass.0|volume=1.0|pitch=1.0}}{{Sound table|sound=bass1.ogg|description="Resting" ("Old Hymn Resting")|source=hostile|id=horn.bass.1|volume=1.0|pitch=1.0}}{{Sound table|sound=bass2.ogg|description="Desire" ("Pure Water Desire")|source=hostile|id=horn.bass.2|volume=1.0|pitch=1.0}}{{Sound table|sound=bass3.ogg|description="Memory" ("Humble Fire Memory")|source=hostile|id=horn.bass.3|volume=1.0|pitch=1.0}}{{Sound table|sound=bass4.ogg|description="Anger" ("Dry Urge Anger")|source=hostile|id=horn.bass.4|volume=1.0|pitch=1.0}}{{Sound table|sound=bass5.ogg|description="Journey" ("Clear Temper Journey")|source=hostile|id=horn.bass.5|volume=1.0|pitch=1.0}}{{Sound table|sound=bass6.ogg|description="Thought" ("Fresh Nest Thought")|source=hostile|id=horn.bass.6|volume=1.0|pitch=1.0}}{{Sound table|sound=bass7.ogg|description="Tear" ("Secret Lake Tear")|source=hostile|id=horn.bass.7|volume=1.0|pitch=1.0}}{{Sound table|sound=bass8.ogg|description="Gift" ("Fearless River Gift")|source=hostile|id=horn.bass.8|volume=1.0|pitch=1.0}}{{Sound table|sound=bass9.ogg|description="Love" ("Sweet Moon Love")|source=hostile|id=horn.bass.9|volume=1.0|pitch=1.0|foot=1}}==Data Values=====ID==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Copper Horn|spritetype=item|nameid=copper_horn|form=item|foot=1}}== History =={{h|bedrock}}{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}{{h|foot}}== Trivia ==* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.== References =={{reflist}}{{Items}}{{Removed features}}[[Category:Renewable resources]][[de:Ziegenhorn]][[es:Cuerno de cobre]][[fr:Corne de chèvre]][[it:Corno di capra]][[lzh:銅號]][[pl:Kozi róg]][[pt:Chifre de cobre]][[ru:Козий рог]][[zh:铜制号角]]</li><li>[[Purple Dye|Purple Dye]]<br/>{{Item| image = Purple_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |Blue Dye |Red Dye |Output=Purple Dye,2 |type=Material}}{{Crafting |foot=1 |Lapis Lazuli |Red Dye |Output=Purple Dye,2 |description={{only|bedrock|education}} |type=Material}}=== Trading ===[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Purple Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|aliasid=dye / 5|id=400|form=item|translationkey=item.dye.purple.name|foot=1}}== Video ==<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.|Purple dye can now be used to craft purple [[wool]].}}{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|PS4}}{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Fialové barvivo]][[de:Violetter Farbstoff]][[es:Tinte morado]][[fr:Teinture violette]][[hu:Lila festék]][[ja:紫色の染料]][[ko:보라색 염료]][[nl:Paarse kleurstof]][[pl:Fioletowy barwnik]][[pt:Corante roxo]][[ru:Фиолетовый краситель]][[zh:紫色染料]]</li></ul>
20w19aVillagers can now spawn iron golems regardless of their profession status or latest working time.
20w22aVillagers no longer try to work at the same workstation.
When a workstation is placed, the most experienced nearby villager for that corresponding profession claims the workstation.
Villagers now have to walk to and reach the workstation before they can acquire the profession/work there.
Villagers can no longer claim workstations/professions during raids or night time.
Villagers now check that their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
1.16.2
{{Extension DPL}}<ul><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}{{about|the food item|the mob|Pufferfish}}{{Item| title = Pufferfish| image = File:Pufferfish_(item)_JE5_BE2.png| renewable = Yes| heals = {{hunger|1}}| stackable = Yes (64)|effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15): {{EffectLink|Poison}} II (1:00): {{EffectLink|Nausea}} I (0:15){{only|JE}}: {{EffectLink|Nausea}} II (0:15){{only|BE}}}}A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].== Obtaining ===== Fishing ===Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.<!--1-6 exp-->{{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).=== Mob loot ======= Guardians and elder guardians ====[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.==== Pufferfish ====[[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>== Usage ===== Food ===Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.===Brewing ingredient==={{brewing|Pufferfish|Potion of Water Breathing|head=1}}{{brewing|Pufferfish|Mundane Potion|ingredients=Pufferfish + [[Water Bottle]]|foot=1}}=== Trading ===Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].=== Wolves ==={{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Pufferfish|spritetype=item|nameid=pufferfish|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Pufferfish|spritetype=item|nameid=pufferfish|id=267|form=item|foot=1}}== Advancements =={{load advancements|A Furious co*cktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.|Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}{{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}{{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}{{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.|[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}{{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}{{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}{{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}{{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].|Pufferfish can now be used to make [[potion]] of Water Breathing.}}{{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}{{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}{{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.== Gallery ==<gallery>File:Eat Pufferfish.png|The result of eating pufferfish.</gallery>== See also ==* [[Fishing]]== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020{{items}}[[cs:Čtverzubec]][[de:Kugelfisch (Nahrung)]][[es:Pez globo (objeto)]][[fr:Poisson (nourriture)]][[it:Pesce palla (oggetto)]][[ja:フグ (アイテム)]][[ko:복어 (아이템)]][[nl:Kogelvis]][[pl:Rozdymka]][[pt:Baiacu (item)]][[ru:Иглобрюх (предмет)]][[th:ปลาปักเป้า (ไอเทม)]][[tr:Kirpi balığı]][[zh:河豚(物品)]][[Category:Food]][[Category:Brewing recipe]][[Category:Renewable resources]]</li><li>[[Spider Eye|Spider Eye]]<br/>{{Item| title = Spider Eye| image = Spider Eye.png| renewable = Yes| heals = {{Hunger|2}}|effects={{EffectLink|Poison}} (0:05)| stackable = Yes (64)}}A '''spider eye''' is a poisonous [[food]] and [[brewing]] item.== Obtaining ===== Mob loot ======= Spiders ====[[Spider]]s and [[cave spider]]s have a {{frac|1|3}} chance of dropping a [[spider eye]] when killed by a player or tamed wolf, but not when killed by environmental damage (such as falling). The maximum amount of spider eyes is increased by 1 per level of [[Looting]]. The chance of a spider '''not''' dropping any spider eyes can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.==== Witches ====[[Witch]]es have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 spider eyes.=== Chest loot ==={{LootChestItem|spider-eye}}== Usage ===== Food ===When [[Food|eaten]], a spider eye restores {{hunger|2}} [[Hunger|hunger points]] and 3.2 [[Hunger#Mechanics|saturation points]], giving a nourishment value of 1.6. It also applies a [[Poison]] [[effect]] lasting 5 seconds to the player, causing {{hp|4|poisoned=1}} damage, which reduces hunger/saturation by 6 points.=== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing |showname=1 |head=1 |Spider Eye |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |Spider Eye |Potion of Poison}}==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Spider Eye|spritetype=item|nameid=spider_eye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Spider Eye|spritetype=item|nameid=spider_eye|id=278|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|-PD-wX07TCg}}</div>== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes. |Spider eyes can be used to craft [[fermented spider eye]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Poison]].}}{{History||1.4.2|snap=12w38b|Spider eyes can now be dropped by [[witch]]es.}}{{History||1.9|snap=15w44a|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 375.}}{{History||1.14|snap=18w43a|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.|Spider eyes can be used to craft [[fermented spider eye]]s and for [[brewing]].}}{{History||v0.13.0|snap=build 1|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}{{History||v0.14.0|snap=build 1|Spider eyes can now dropped by [[witch]]es.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}} {{items}}[[cs:Pavoučí oko]][[de:Spinnenauge]][[es:Ojo de araña]][[fr:Œil d'araignée]][[hu:Pókszem]][[it:Occhio di ragno]][[ja:クモの目]][[ko:거미 눈]][[nl:Spinnenoog]][[pl:Oko pająka]][[pt:Olho de aranha]][[ru:Паучий глаз]][[zh:蜘蛛眼]][[Category:Food]][[Category:Renewable resources]][[Category:Brewing recipe]]</li></ul>
20w28aVillagers now emit green particles when joining a village, setting a home bed, or acquiring a job site/profession to match Bedrock Edition.
Pre-release 1Villagers now lose their job sites when changing dimension.
1.17
{{Extension DPL}}<ul><li>[[Crossbow|Crossbow]]<br/>{{For}}{{Item| title = Crossbow| image = <gallery>Crossbow.png | CrossbowCrossbow Pull 0.png | Pull (state 0)Crossbow Pull 1.png | Pull (state 1)Crossbow Pull 2.png | Pull (state 2)Arrow Loaded Crossbow.png | Arrow loadedFirework Loaded Crossbow.png | Firework loaded</gallery>| rarity = Common| renewable = Yes| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}| stackable = No}}A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.== Obtaining ===== Crafting ==={{Crafting|A1=Stick|B1=Iron Ingot |C1=Stick|A2=String|B2= Tripwire Hook|C2=String|B3= Stick|Output= Crossbow|type= Combat}}=== Repairing ==={{Grinding|showdescription=1|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌}}{{Crafting|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Output=Crossbow|type=Combat|ignoreusage=1|showdescription=1|description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.}}=== Mob loot ======= Pillagers ====When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.==== Piglins ====[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.=== Chest loot ==={{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}=== Trading ===Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}== Usage ==<gallery>Steve aiming with Crossbow.png|Alex aiming with Crossbow.png|Pillager Aiming with Crossbow BE.png|Piglin with Crossbow targeting JE.png|</gallery>Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>=== Weapon ===[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:* [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Crossbows take 1.25 seconds (25 ticks) to load. The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).[[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]][[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.;Attack strength''Java Edition'':{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"|-! Damage || Arrow || Max firework|-| {{ItemSprite|Crossbow|text= '''Minimum'''}}| {{hp|7}}| {{hp|11}}|-| {{ItemSprite|Crossbow|text= '''Average'''}}| {{hp|9}}| {{hp|14.5}}|-| {{ItemSprite|Crossbow|text= '''Maximum'''}}| {{hp|11}}| {{hp|18}}|}''Bedrock Edition''* Always {{hp|9}}=== Fireworks ===[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.{| class="wikitable" style="text-align:center"! colspan="4" |Firework rocket range|-|Minimum|Average|Maximum|Gunpowder|-|32m (20 ticks)|40.8m (25.5 ticks)|49.6m (31 ticks)|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])|-|48m (30 ticks)|56.8m (35.5 ticks)|65.6m (41 ticks)| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|-|64m (40 ticks)|72.8m (45.5 ticks)|81.6m (51 ticks)|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|}Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.=== Repair ===Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.===Enchantments==={| class="wikitable"|+!Name!Description!Max Level|-|[[Quick Charge]]|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.|III|-|[[Multishot]]| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.|I|-|[[Piercing]]|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.|IV|-|[[Unbreaking]]|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.|III|-|[[Mending]]|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.|I|-|[[Curse of Vanishing]]| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.|I|}[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.===Fuel===Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.== Sounds =={{el|je}}:{{Sound table|sound=Crossbow loading start.ogg|subtitle=Crossbow charges up|source=player|description=When a crossbow starts to load|id=item.crossbow.loading_start|translationkey=subtitles.item.crossbow.charge|volume=0.15|pitch=1.0|distance=16}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge one2.ogg|sound3=Crossbow quick charge one3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_1|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow quick charge two1.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge two3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_2|translationkey=subtitles.item.crossbow.charge|pitch=''varies'' <ref group=sound name=quickchargevolume />|volume=''varies'' <ref group=sound name=quickchargepitch />|distance=16}}{{Sound table|sound=Crossbow quick charge three1.ogg|sound2=Crossbow quick charge three2.ogg|sound3=Crossbow quick charge three3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />|id=item.crossbow.quick_charge_3|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>|distance=16}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|subtitle=MC-203146|source=player|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>|id=item.crossbow.loading_middle|translationkey=-|volume=0.325|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow loading end.ogg|subtitle=Crossbow loads|source=dependent|description=When a crossbow stops loading|id=item.crossbow.loading_end|translationkey=subtitles.item.crossbow.load|volume=1.0|pitch={{frac|13|15}}-1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=dependent|description=When a crossbow fires|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8/0.9/0.9|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>|distance=16}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=neutral|description=When an arrow hits a block or entity|id=item.crossbow.hit|translationkey=subtitles.item.crossbow.hit|volume=1.0|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=player|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=0.18|pitch=0.45|distance=16}}{{Sound table|sound=Firework launch.ogg|subtitle=Firework launches|source=ambient|description=When a crossbow fires a firework rocket|id=entity.firework_rocket.launch|translationkey=subtitles.entity.firework_rocket.launch|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a crossbow's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Crossbow loading start.ogg|source=player|description=When a crossbow starts to load|id=crossbow.loading.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|source=player|description=While a crossbow is loading and when a crossbow stops loading|id=crossbow.loading.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading end.ogg|source=player|description=''Unused sound event''|id=crossbow.loading.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge two1.ogg|sound3=Crossbow quick charge three1.ogg|source=player|description=When a crossbow with Quick Charge starts to load|id=crossbow.quick_charge.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one2.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge three2.ogg|source=player|description=While a crossbow with Quick Charge is loading|id=crossbow.quick_charge.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one3.ogg|sound2=Crossbow quick charge two3.ogg|sound3=Crossbow quick charge three3.ogg|source=player|description=When a crossbow with Quick Charge stops loading|id=crossbow.quick_charge.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow fires|id=crossbow.shoot|volume=1.0|pitch=1.0}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow hits a block or entity|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Firework launch.ogg|source=ambient|description=When a crossbow fires a firework rocket|id=firework.launch|volume=1.0|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a crossbow's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values===== ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|id=575|form=item|foot=1}}===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview" style="margin-top: 0;">*{{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Crossbow}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Sniper Duel;Archer;Bullseye}}==Advancements=={{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}==History=={{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=20w16a|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows are currently apart of [[Experimental Gameplay]].}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History|PS4}}{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.==Gallery==<gallery>File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.File:EquippingCrossbow.png|How the crossbow is equipped.File:Enchanted_Crossbow.gif|An enchanted crossbow.File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022{{Items}}[[Category:Combat]][[Category:Renewable resources]][[de:Armbrust]][[es:Ballesta]][[fr:Arbalète]][[it:Balestra]][[ja:クロスボウ]][[ko:쇠뇌]][[pl:Kusza]][[pt:Besta]][[ru:Арбалет]][[th:หน้าไม้]][[zh:弩]]</li><li>[[Paper|Paper]]<br/>{{Item| image = Paper.png| renewable = Yes| stackable = Yes (64)}}'''Paper''' is an item crafted from [[sugar cane]].== Obtaining ===== Chest loot ==={{LootChestItem|paper}}=== Crafting ==={{Crafting|A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane|Output= Paper,3|type= Miscellaneous}}=== Villagers ==={{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Anvil usage ==={{:Map/BE|zoom}}=== Trading ==={{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.{{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Paper|spritetype=item|nameid=paper|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Paper|spritetype=item|nameid=paper|id=386|form=item|foot=1}}==History=={{History|java alpha}}{{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}{{History|java beta}}{{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}{{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}{{History|java}}{{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}{{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].|Maps start out at their closest zoom level and can be extended by adding more paper.}}{{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}{{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}{{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}{{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.|Paper can now be used to craft [[banner pattern]]s.}}{{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}{{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}{{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}{{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}{{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.|Paper can now be used to zoom in maps, using [[anvil]]s.}}{{History|pocket}}{{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.|Paper can now be found in cartographer house chests in [[village]]s.|Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}{{History|foot}}== Issues =={{issue list}}== References =={{Reflist}}==External Links==*[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023{{Items}}[[cs:Papír]][[de:Papier]][[es:Papel]][[fr:Papier]][[hu:Papír]][[ja:紙]][[ko:종이]][[nl:Papier]][[pl:Papier]][[pt:Papel]][[ru:Бумага]][[th:กระดาษ]][[uk:Папір]][[zh:纸]][[Category:Renewable resources]]</li></ul>
21w11aVillager (255) The overlay texture of the librarian has been changed.
21w13aCan now accept a filled cauldron as a valid workstation.
Mason villagers can now sell 4 dripstone blocks for an emerald.
1.18
{{Extension DPL}}<ul><li>[[Lingering Potion|Lingering Potion]]<br/>{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}}{{Item| image = <gallery>Lingering Water Bottle.png | Water BottleUncraftable Lingering Potion.png | Uncraftable</gallery>| extratext = View [[#Gallery|all renders]]| renewable = Uncraftable, Luck{{only|java|short=1}}, Decay{{only|bedrock|short=1}}: No<br>All others: Yes| stackable = No}}'''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. == Obtaining ===== Brewing ==={{main|Brewing}}{{brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath]] + <br>Any [[Splash Potion]]}}== Usage ===== Creating area effect clouds ===Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds.For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion.The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.Lingering potions can also be thrown out of [[dispenser]]s like splash potions.=== Lingering water bottle ===Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire and damages endermen and blazes by {{hp|1}}. It creates no effect cloud.==== Mud ====Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].=== Crafting ingredient ==={{crafting usage|Lingering Potion, Lingering Water Bottle|match=any}}=== Filling cauldrons ==={{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).=== Uncraftable lingering potion ==={{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.It can be obtained using the following command: {{cmd|give @s minecraft:lingering_potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Uncraftable Lingering Potion|link=none}}! Uncraftable Lingering Potion|}== Custom effects =={{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the tag {{code|CustomPotionEffects}}, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.== Sounds =={{edition|java}}:<br>Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a lingering potion impacts something|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|subtitle=Bottle thrown|source=neutral|description=When a lingering potion is thrown by a player|id=entity.lingering_potion.throw|translationkey=subtitles.entity.potion.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a lingering potion is dispensed by a [[dispenser]]|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When a splash potion impacts something|id=random.glass|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|source=player|description=When a splash potion is thrown by a player|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=player|description=When a splash potion is dispensed from a dispenser|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Lingering Potion|spritetype=item|nameid=lingering_potion|form=item|translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Lingering Potion|spritetype=item|nameid=lingering_potion|id=562|form=item|translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name|foot=1}}=== Item data ===<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Potion}}</div>=== Thrown potion ==={{Entity| title = Thrown lingering potion| networkid = '''[[JE]]''': 73}}==== ID ===={{edition|java}}:{{ID table|generatetranslationkeys=java|displayname=Lingering Potion|spritetype=entity|nameid=potion|foot=1}}{{edition|bedrock}}:{{ID table|shownumericids=y|generatetranslationkeys=bedrock|displayname=Lingering Potion|spritetype=entity|nameid=lingering_potion|id=101|foot=1}}==== Entity Data ===={{see also|Chunk format|Potions#Data values|title2=Potion data values}}Lingering potions when thrown have entity data that define various properties of the entity.{{:Splash Potion/ED}}=== Area Effect Cloud ==={{Entity| title = Area Effect Cloud| image = Area Effect Cloud.png |imagesize=290px}}==== ID ===={{edition|java}}:{{ID table|generatetranslationkeys=java|displayname=Area Effect Cloud|spritetype=entity|nameid=area_effect_cloud|foot=1}}{{edition|bedrock}}:{{ID table|shownumericids=y|generatetranslationkeys=bedrock|displayname=Area Effect Cloud|spritetype=entity|nameid=area_effect_cloud|id=95|foot=1}}==== Entity data ===={{see also|Chunk format}}The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity.{{/ED}}==Advancements=={{Load advancements|Zombie Doctor;A Furious co*cktail;How Did We Get Here?;Bullseye}}== History =={{Info needed section|Lingering Potion of Decay; Lingering Potion of Weakness; Uncraftable Lingering Potion}}{{History|java}}{{History||1.9|snap=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}}{{History|||snap=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}}{{History|||snap=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}}{{History|||snap=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}}{{History|||snap=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}{{History||1.14|snap=18w43a|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}{{History||1.19|snap=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}{{History||1.19.3|snap=22w43a|Lingering water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}}{{History||1.19.4|snap=Pre-release 1|Lingering potions no longer have an enchantment glint.}}{{History|||snap=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.|Removed enchantment glint from lingering potions.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions.|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions).== Gallery ==<gallery>Lingering Water Bottle.png|Water BottleLingering Potion of Night Vision.png|Night VisionLingering Potion of Invisibility.png|InvisibilityLingering Potion of Leaping.png|LeapingLingering Potion of Fire Resistance.png|Fire ResistanceLingering Potion of Swiftness.png|SwiftnessLingering Potion of Slowness.png|SlownessLingering Potion of the Turtle Master.png|Turtle MasterLingering Potion of Water Breathing.png|Water BreathingLingering Potion of Healing.png|HealingLingering Potion of Harming.png|HarmingLingering Potion of Poison.png|PoisonLingering Potion of Regeneration.png|RegenerationLingering Potion of Strength.png|StrengthLingering Potion of Weakness.png|WeaknessLingering Potion of Slow Falling.png|Slow FallingLingering Potion of Luck.png|LuckLingering Potion of Decay.png|DecayUncraftable Lingering Potion.png|Uncraftable</gallery>=== Screenshots ===<gallery>Transparent Area Effect Cloud Image.png|Just area affect cloud particles</gallery>== See also ==* {{ItemLink|Glass Bottle}}* {{ItemLink|Potion}}* {{ItemLink|Splash Potion}}{{Items}}{{Entities}}[[Category:Combat]][[de:Verweiltrank]][[fr:Potion persistante]][[ko:잔류형 물약]][[ja:残留ポーション]][[pl:Trwałe miotane mikstury]][[pt:Poção prolongada]][[ru:Оседающие зелья]][[uk:Осідаючі зілля]][[zh:滞留药水]]</li><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity|renewable=No|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|image=Minecart with Command Block.gif|image2=Minecart with Command Block BE.gif|invimage1=Minecart with Command Block|networkid=10|drops={{drop|Item|Minecart|1}}|health={{hp|6}}|rarity=Epic}}A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].== Obtaining ==The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.== Usage =={{main|Command Block}}The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.== Sounds =={{Edition|Java}}:<br>Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with command block is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with command block is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=item|nameid=command_block_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=entity|nameid=command_block_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=item|nameid=command_block_minecart|id=563|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritename=minecart-with-repeating-command-block|spritetype=entity|nameid=command_block_minecart|id=100|foot=1}}=== Entity data ===Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== History =={{History|java}}{{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}{{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}{{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}{{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}{{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}{{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}{{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}{{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}{{History|pocket}}{{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}{{History|console}}{{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].</gallery>==References=={{Reflist}}{{Items}}{{Entities}}[[de:Befehlsblocklore]][[fr:Wagonnet à bloc de commande]][[it:Carrello da miniera]][[ja:コマンドブロック付きのトロッコ]][[nl:Mijnkar met opdrachtblok]][[pl:Wagonik z blokiem poleceń]][[pt:Carrinho de mina com bloco de comando]][[ru:Вагонетка с командным блоком]][[uk:Вагонетка з командним блоком]][[zh:命令方块矿车]]</li></ul>
21w37aBaby villagers are no longer attacked by illagers.
21w41aTweaked the armorer zombie villager's and weaponsmith zombie villager's textures to remove stray villager pixels.
1.19
{{Extension DPL}}<ul><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item| image = Flint and Steel.png| rarity = Common| renewable = Yes| durability = 64| stackable = No}}'''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|showdescription=1|Iron Ingot|Flint|Output=Flint and Steel|type=Tool}}{{crafting|foot=1|ignoreusage=1|Damaged Flint and Steel|Damaged Flint and Steel|Output= Flint and Steel|description= The durability of the two tools is added together, plus an extra 5% durability.|type= Tool}}=== Chest loot ==={{LootChestItem|flint-and-steel}}== Usage ===== Igniting ===When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.=== Enchantments ===Flint and steel can receive the following [[enchantment]]s:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}} |-|[[Mending]]|I|{{Inventory slot|Anvil}} |-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}} |}== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Flint and steel click.ogg|subtitle=Flint and Steel click|source=block|description=When a flint and steel is used to place fire|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|subtitle=Flint and Steel click|source=hostile|description=When a flint and steel is used to light a creeper|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a flint and steel's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}};{{Sound table|type=bedrock|sound=Flint and steel click.ogg|source=block|description=When a flint and steel is used to place fire|id=fire.ignite|volume=1.0|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When a flint and steel's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Flint and Steel|spritetype=item|nameid=flint_and_steel|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Flint and Steel|spritetype=item|nameid=flint_and_steel|id=299|form=item|foot=1}}== Achievements =={{Load achievements|Into the Nether}}== Advancements =={{load advancements|We Need To Go Deeper}}== Video ==<div style="text-align:center">{{yt|caz8BBG48VU}}</div>== History =={{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}{{History|java indev}}{{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.|Flint and steel can be used to set [[fire]].}}{{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.|Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}{{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}{{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.|Flint and steel can no longer drop from mobs.|Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].|[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}{{History|java beta}}{{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}{{History|java}}{{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}{{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}{{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}{{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}{{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}{{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"! Old recipe{{!}}-{{!}}{{Crafting|A1=Iron Ingot|B2=Flint|Output=Flint and Steel|ignoreusage=1}}{{!}}}|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}{{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}{{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}{{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}{{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}{{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}{{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}{{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}{{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].|Flint and steel can now be found in [[nether fortress]]es.|Flint and steel can now be [[enchanted]] in [[anvil]]s.}}{{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}{{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}{{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].|Flint and steel can now be found inside [[ruined portal]] chests.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}{{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}{{History|foot}}Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Flint and Steel old.ogg}}|?|?|?|}== Issues =={{issue list}}== Trivia ==* In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.* The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.**In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.**Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.* Flint and steel cannot light end portals.* Flint and Steel is the first item to mention another item that is not in the game.*In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.==References=={{Reflist}}{{Items}}[[Category:Renewable resources]][[cs:Křesadlo]][[de:Feuerzeug]][[es:Mechero]][[fr:Briquet]][[hu:Kovakő acéllal]][[ja:火打石と打ち金]][[ko:부싯돌과 부시]][[nl:Vuursteen en staal]][[pl:Krzesiwo]][[pt:Pederneira]][[ru:Огниво]][[zh:打火石]]</li><li>[[Head|Head]]<br/>{{Block| image = <gallery>Skeleton Skull.png | SkeletonWither Skeleton Skull.png | Wither Skeleton Player Head.png | PlayerZombie Head.png| ZombieCreeper Head.png | CreeperDragon Head.png | DragonPiglin Head.png | Piglin</gallery>| transparent = Yes| light = No| tool = any| renewable = * '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' * Yes* '''Dragon, Player:'''* No| stackable = Yes (64)| flammable = No| lavasusceptible = No| rarity = Uncommon}}A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]].== Obtaining ===== Breaking ===A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.{{breaking row|horizontal=1|Mob Head|sprite=Heads}}If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].When destroyed by an [[explosion]], the head ''always'' drops as an item.===Natural generation===Dragon heads generate on [[end ships]] found in [[End City|end cities]].Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].=== Mob loot ===A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III.[[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref>==Usage =====Decoration===Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)=== Wearing ==={{See also|#Renders}}The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].====Disguise====Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.{{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]].=== Withers==={{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}}[[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.===Dispensers===A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.[[Dispenser]]s can also complete the construction of a wither.=== Crafting ingredient==={{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}{{Crafting |ignoreusage=1 |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]] |Gunpowder |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head |Matching Dye |Output= Matching Firework Star |description=Forms Creeper shape |foot=1}}===Enchantments===Mob heads can receive the following enchantments, but only through an [[anvil]].{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Binding]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|-|}=== Note blocks ===Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.The block below the note block does not affect the mob sound it creates.==Player skins=={{exclusive|java|section=1}}Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref>Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs).=== Marc's Head Format===[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]{{exclusive|Java|section=1}}[[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}.The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> <!--DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted!In particular:* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}* MHF_Guardian is unofficial, see http://redd.it/3439u0-->;Mobs<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">*{{InvSprite|MHF Alex}} MHF_Alex*{{InvSprite|MHF Blaze}} MHF_Blaze*{{InvSprite|MHF CaveSpider}} MHF_CaveSpider*{{InvSprite|MHF Chicken}} MHF_Chicken*{{InvSprite|MHF Cow}} MHF_Cow*{{InvSprite|MHF Creeper}} MHF_Creeper*{{InvSprite|MHF Enderman}} MHF_Enderman*{{InvSprite|MHF Ghast}} MHF_Ghast*{{InvSprite|MHF Golem}} MHF_Golem*{{InvSprite|MHF Herobrine}} MHF_Herobrine*{{InvSprite|MHF LavaSlime}} MHF_LavaSlime*{{InvSprite|MHF MushroomCow}} MHF_MushroomCow*{{InvSprite|MHF Ocelot}} MHF_Ocelot*{{InvSprite|MHF Pig}} MHF_Pig*{{InvSprite|MHF PigZombie}} MHF_PigZombie*{{InvSprite|MHF Sheep}} MHF_Sheep*{{InvSprite|MHF Skeleton}} MHF_Skeleton*{{InvSprite|MHF Slime}} MHF_Slime*{{InvSprite|MHF Spider}} MHF_Spider*{{InvSprite|MHF Squid}} MHF_Squid*{{InvSprite|MHF Steve}} MHF_Steve*{{InvSprite|MHF Villager}} MHF_Villager*{{InvSprite|MHF WSkeleton}} MHF_WSkeleton*{{InvSprite|MHF Zombie}} MHF_Zombie</div>;Blocks<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">*{{InvSprite|MHF Cactus}} MHF_Cactus*{{InvSprite|MHF Cake}} MHF_Cake*{{InvSprite|MHF Chest}} MHF_Chest*{{InvSprite|MHF CoconutB}} MHF_CoconutB*{{InvSprite|MHF CoconutG}} MHF_CoconutG*{{InvSprite|MHF Melon}} MHF_Melon*{{InvSprite|MHF OakLog}} MHF_OakLog*{{InvSprite|MHF Present1}} MHF_Present1*{{InvSprite|MHF Present2}} MHF_Present2*{{InvSprite|MHF Pumpkin}} MHF_Pumpkin*{{InvSprite|MHF TNT}} MHF_TNT*{{InvSprite|MHF TNT2}} MHF_TNT2</div>;Bonus<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">*{{InvSprite|MHF ArrowUp}} MHF_ArrowUp*{{InvSprite|MHF ArrowDown}} MHF_ArrowDown*{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft*{{InvSprite|MHF ArrowRight}} MHF_ArrowRight*{{InvSprite|MHF Exclamation}} MHF_Exclamation*{{InvSprite|MHF Question}} MHF_Question</div>==Sounds=====Generic==={{Sound table/Block/Stone}}===Unique==={{Edition|Java}}:{{Sound table|sound=Zombie idle1.ogg|sound2=Zombie idle2.ogg|sound3=Zombie idle3.ogg|subtitle=Zombie groans|source=record|description=When a zombie head is played using a note block|id=block.note_block.imitate.zombie|translationkey=subtitles.entity.zombie.ambient|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Skeleton idle1.ogg|sound2=Skeleton idle2.ogg|sound3=Skeleton idle3.ogg|subtitle=Skeleton rattles|source=record|description=When a skeleton skull is played using a note block|id=block.note_block.imitate.skeleton|translationkey=subtitles.entity.skeleton.ambient|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Creeper fuse.ogg|subtitle=Creeper hisses|source=record|description=When a creeper head is played using a note block|id=block.note_block.imitate.creeper|translationkey=subtitles.entity.creeper.primed|volume=3.0|pitch=0.5|distance=16}}{{Sound table|sound=Ender dragon idle1.ogg|sound2=Ender dragon idle2.ogg|sound3=Ender dragon idle3.ogg|sound4=Ender dragon idle4.ogg|subtitle=Dragon roars|source=record|description=When an ender dragon head is played using a note block|id=block.note_block.imitate.ender_dragon|translationkey=subtitles.entity.ender_dragon.ambient|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Wither skeleton idle1.ogg|sound2=Wither skeleton idle2.ogg|sound3=Wither skeleton idle3.ogg|subtitle=Wither Skeleton rattles|source=record|description=When a wither skeleton skull is played using a note block|id=block.note_block.imitate.wither_skeleton|translationkey=subtitles.entity.wither_skeleton.ambient|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Piglin idle1.ogg|sound2=Piglin idle2.ogg|sound3=Piglin idle3.ogg|sound4=Piglin idle4.ogg|sound5=Piglin idle5.ogg|subtitle=Piglin snorts|source=record|description=When a piglin head is played using a note block|id=block.note_block.imitate.piglin|translationkey=subtitles.entity.piglin.ambient|volume=1.98|pitch=1.0|distance=16}}{{Sound table|sound=Equip generic1.ogg|sound2=Equip generic2.ogg|sound3=Equip generic3.ogg|sound4=Equip generic4.ogg|sound5=Equip generic5.ogg|sound6=Equip generic6.ogg|subtitle=Gear equips|source=player|description=When a carved pumpkin is equipped|id=item.armor.equip_generic|translationkey=subtitles.item.armor.equip|volume=1.0|pitch=1.0|distance=16|foot=1}}<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Zombie idle1.ogg|sound2=Zombie idle2.ogg|sound3=Zombie idle3.ogg|source=record|description=When a zombie head is played using a note block|id=note.zombie|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}{{Sound table|sound=Skeleton step1.ogg|sound2=Skeleton step2.ogg|sound3=Skeleton step3.ogg|sound4=Skeleton step4.ogg|source=record|description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref>|id=note.skeleton|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Fuse.ogg|source=record|description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/>|id=note.creeper|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Ender dragon idle1.ogg|sound2=Ender dragon idle2.ogg|sound3=Ender dragon idle3.ogg|sound4=Ender dragon idle4.ogg|source=record|description=When a dragon head is played using a note block|id=note.enderdragon|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Skeleton step1.ogg|sound2=Skeleton step2.ogg|sound3=Skeleton step3.ogg|sound4=Skeleton step4.ogg|source=record|description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>|id=note.witherskeleton|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Wither skeleton step1.ogg|sound2=Wither skeleton step2.ogg|sound3=Wither skeleton step3.ogg|sound4=Wither skeleton step4.ogg|source=record|description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>|id=note.witherskeleton|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Piglin angry1.ogg|sound2=Piglin angry2.ogg|sound3=Piglin angry3.ogg|sound4=Piglin angry4.ogg|source=record|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>|id=note.piglin|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Equip generic1.ogg|sound2=Equip generic2.ogg|sound3=Equip generic3.ogg|sound4=Equip generic4.ogg|sound5=Equip generic5.ogg|sound6=Equip generic6.ogg|source=player|description=When a carved pumpkin is equipped|id=armor.equip_generic|volume=1.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Skeleton Skull|spritetype=block|nameid=skeleton_skull}}{{ID table|displayname=Wither Skeleton Skull|spritetype=block|nameid=wither_skeleton_skull}}{{ID table|displayname=Zombie Head|spritetype=block|nameid=zombie_head}}{{ID table|displayname=Player Head|spritetype=block|nameid=player_head}}{{ID table|displayname=Creeper Head|spritetype=block|nameid=creeper_head}}{{ID table|displayname=Dragon Head|spritetype=block|nameid=dragon_head}}{{ID table|displayname=Piglin Head|spritetype=block|nameid=piglin_head}}{{ID table|displayname=Skeleton Wall Skull|spritetype=block|nameid=skeleton_wall_skull|form=block}}{{ID table|displayname=Wither Skeleton Wall Skull|spritetype=block|nameid=wither_skeleton_wall_skull|form=block}}{{ID table|displayname=Zombie Wall Head|spritetype=block|nameid=zombie_wall_head|form=block}}{{ID table|displayname=Player Wall Head|spritetype=block|nameid=player_wall_head|form=block}}{{ID table|displayname=Creeper Wall Head|spritetype=block|nameid=creeper_wall_head|form=block}}{{ID table|displayname=Dragon Wall Head|spritetype=block|nameid=dragon_wall_head|form=block}}{{ID table|displayname=Piglin Wall Head|spritetype=block|nameid=piglin_wall_head|foot=1}}{{ID table|displayname=Block entity|spritename=heads|spritetype=block|nameid=skull|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Head|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=skulls|spritetype=block|nameid=skull|id=144|form=block|itemform=item.skull|translationkey=-}}{{ID table|displayname=Item|spritename=skulls|spritetype=item|nameid=skull|id=516|form=item|translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=heads|spritetype=block|nameid=Skull|foot=1}}===Metadata==={{see also|Data values}}{{IN|bedrock}}, mob heads use the following data values:{{/DV}}===Item data==={{el|java}}:{{main|Player.dat format}}Player heads use item NBT to save the owner.<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Player Heads}}</div>{{el|bedrock}}::{{IN|bedrock}}, heads have no additional item tag.:See [[Bedrock Edition level format/Item format]].===Block states==={{see also|Block states}}{{/BS}}===Block data===A mob head has a block entity associated with it that holds additional data about the block.{{el|java}}:{{see also|Block entity format}}{{/BE}}{{el|bedrock}}::See [[Bedrock Edition level format/Block entity format]].== Achievements=={{load achievements|Camouflage;The Beginning?}}==Advancements=={{load advancements|Spooky Scary Skeleton;Withering Heights}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java}}{{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}{{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}{{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.|Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}{{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> |Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}{{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}{{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}}{{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}{{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}{{History|||snap=14w29a|Heads now display a cracking animation.}}{{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. |Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.|Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}{{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}{{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}{{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.|Dragon heads are currently available only in [[creative]] mode.|[[Mob]] heads now appear larger in the [[inventory]].}}{{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}{{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}}{{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}{{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}{{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}{{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}{{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}}<!-- {{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}}RE-ADD WHEN THE WORDING IS BETTER -->{{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} {{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}}{{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. |Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s.|Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}}{{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}{{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}{{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}{{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}{{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}{{History|console}}{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. |Wither skeleton skulls currently do not have a use.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.|Wither skeleton skulls can now be used to build the [[wither]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}{{History|new 3ds}}{{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}{{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}{{History|foot}}===Skull "item"==={{:Technical blocks/Skull}}==Issues=={{issue list}}== Trivia==* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.*{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].*The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head.==Gallery=====Renders===<gallery>Steve wearing Skeleton Skull.png|Steve wearing Wither Skeleton Skull.png|Steve wearing Creeper Head.png|Steve wearing Zombie Head.png|Steve wearing Dragon Head.png|Alex wearing Skeleton Skull.png|Alex wearing Wither Skeleton Skull.png|Alex wearing Creeper Head.png|Alex wearing Zombie Head.png|Alex wearing Dragon Head.png|Dragon Head.gif|An animation of the dragon head when redstone power is supplied.</gallery>===Screenshots===<gallery>All The Heads.png|All of the heads.Headsrotation.png|Heads oriented in different directions.HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.Playerheads.png|A picture of player heads, including some Mojang characters.EndShipBow.png|A dragon head found at the bow of an end ship.</gallery>====Development====<gallery>1st image Mob Head.png|First screenshot released of heads.Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].PauseUnpause's Head 1.png|First image of held heads rendering as blocks.PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].1.16 Dev failed head holding 2.jpg|Second attempt.</gallery>===In other media===<gallery>Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note blockEfe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref></gallery>==References=={{reflist}}{{blocks|Utility}}{{items}}[[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Block entities]][[Category:Non-solid blocks]][[cs:Hlava]][[de:Kopf]][[es:Cabeza]][[fr:Tête]][[hu:Mob fejek]][[it:Testa di creatura]][[ja:Mobの頭]][[ko:몹 머리]][[nl:Wezenhoofd]][[pl:Głowa]][[pt:Cabeça de criatura]][[ru:Голова]][[uk:Голова]][[zh:生物头颅]]</li></ul></nowiki>
22w17aThe model of villagers has been changed.[more information needed]
1.20
{{Extension DPL}}<ul><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}{{Item| image = Enchanted Book.gif|imagesize=160px| stackable = No| renewable = '''Swift Sneak''': No<br>'''All others''': Yes| rarity = Uncommon }}An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].== Obtaining ===== Chest loot ======= Level-30 books ===={{LootChestItem|enchanted-book}}==== Random enchantment books ===={{LootChestItem|enchanted-book-rnd}}==== Soul Speed books ===={{LootChestItem|enchanted-book-rnd-soul-speed}}==== Swift Sneak books ===={{LootChestItem|enchanted-book-rnd-swift-sneak}}===Fishing===Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.=== Trading ==={{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].{| class="fandom-table"|+Cost of Enchanted Books based on their level!Level!Lowest Price!Highest Price|-|I (1)|5|19|-|II (2)|8|32|-|III (3)|11|45|-|IV (4)|14|58|-|V (5)|17|71 (capped at 64)|}They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.===Drops ===Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}===Enchanting===[[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]][[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.=== Bartering ===Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].== Usage =={{see also|Anvil mechanics}}In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons. When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}=== Available items ==={{See also|Enchantments}}Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):<!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->{| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"|-!Enchantment!Items not enchantable<br>at an enchanting table!Note|-|[[Efficiency]]|{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}|Increases mining speed|-|[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}|Inflicts damage on attacker|-|[[Unbreaking]]|{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}|Increasing durability on enchanted tools/armors|-|[[Frost Walker]]|{{simpleGrid|Netherite Boots}}|Creates walkable ice layer over water|-|[[Mending]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}|Uses XP Orbs to repair damaged tools/weapons/armors|-|[[Curse of Binding]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}|Prevents removal of cursed item|-|[[Curse of Vanishing]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}|Cursed item is destroyed upon death|-|[[Soul Speed]]|{{simpleGrid|Netherite Boots}}|The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].|-|[[Swift Sneak]]|{{simpleGrid|Netherite Leggings}}|The wearer's sneaking speed is increased.|}=== Creative mode ===The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.If a block is enchanted, it loses the enchantment upon being placed in the world.=== Disenchanting ===Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.== Sounds =={{edition|java}}:{{Sound table|sound=Chiseled bookshelf insert enchanted1.ogg|sound2=Chiseled bookshelf insert enchanted2.ogg|sound3=Chiseled bookshelf insert enchanted3.ogg|sound4=Chiseled bookshelf insert enchanted4.ogg|subtitle=Enchanted Book placed|source=block|description=When an enchanted book is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert.enchanted|translationkey=subtitles.chiseled_bookshelf.insert_enchanted|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup enchanted1.ogg|sound2=Chiseled bookshelf pickup enchanted2.ogg|sound3=Chiseled bookshelf pickup enchanted3.ogg|subtitle=Enchanted Book taken|source=block|description=When an enchanted book is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup.enchanted|translationkey=subtitles.chiseled_bookshelf.take_enchanted|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Chiseled bookshelf insert enchanted1.ogg|sound2=Chiseled bookshelf insert enchanted2.ogg|sound3=Chiseled bookshelf insert enchanted3.ogg|sound4=Chiseled bookshelf insert enchanted4.ogg|source=block|description=When an enchanted book is placed in a chiseled bookshelf|id=insert_enchanted.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup enchanted1.ogg|sound2=Chiseled bookshelf pickup enchanted2.ogg|sound3=Chiseled bookshelf pickup enchanted3.ogg|source=block|description=When an enchanted book is removed from a chiseled bookshelf|id=pickup_enchanted.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Enchanted Book|spritetype=item|nameid=enchanted_book|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Enchanted Book|spritetype=item|nameid=enchanted_book|id=521|itemtags=minecraft:bookshelf_books</code>|form=item|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''<div class="treeview" style="margin-top: 0;">*{{nbt|compound|tag}}: The tag tag.**{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.***{{nbt|compound}} An enchantment****{{nbt|string|id}}: The enchantment name ID****{{nbt|short|lvl}}: The enchantment level</div>{{el|bedrock}}::See [[Bedrock Edition level format/Item format]].==Advancements=={{load advancements|Enchanter}}==History=={{History|java}}{{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}{{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}{{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |The enchantments of enchanted books can be applied to any [[item]].}}{{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>|Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.|Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}{{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}{{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}{{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}{{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}{{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}{{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}{{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].|Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}{{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}{{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}{{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.|Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].|Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}{{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}{{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}{{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}{{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}{{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.|Enchanted books now generate in [[ancient city]] chests.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |All levels of each enchanted book can be obtained in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}{{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.|Enchanted books [[Mending]] and [[Frost Walker]] added.}}{{History|bedrock}}{{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}{{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.|Enchanted books can now be found in [[pillager outpost]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.|[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.|Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}{{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.|Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}{{History|PS4}}{{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.|All levels of each enchanted book can be obtained in the Creative inventory.}}{{History|foot}}== Issues =={{Issue list}}==Trivia==*When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.*A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].==Gallery==<gallery>File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.File:DungeonBook.png|An enchanted book found in a dungeon chest.File:Enchanted_Book.gif|An animation of an enchanted book.</gallery>==References =={{reflist}}{{Items}}[[Category:Renewable resources]][[de:Verzaubertes Buch]][[es:Libro encantado]][[fr:Livre enchanté]][[hu:Varázskönyv]][[ja:エンチャントの本]][[ko:마법이 부여된 책]][[nl:Betoverd boek]][[pl:Zaklęta książka]][[pt:Livro encantado]][[ru:Зачарованная книга]][[th:หนังสือร่ายมนตร์]][[uk:Зачарована книга]][[zh:附魔书]]</li><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item| image = <gallery>Ocean Explorer Map.png | OceanWoodland Explorer Map.png | WoodlandBuried Treasure Map.png | Buried Treasure</gallery>|image2 = <gallery>Ocean Explorer Map BE.png | Ocean (BE)Woodland Explorer Map BE.png | Woodland (BE)Buried Treasure Map BE.png | Buried in Treasure (BE)</gallery>| renewable = * '''Buried Treasure''': No* '''Woodland and Ocean''': Yes| stackable = Yes (64)}}An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.== Obtaining ===== Trading ===Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->=== Chest loot ===Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.{{LootChestItem|buried-treasure-map}}== Usage ==[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]{{See also|Map#Mapping|Map#Map content}}=== Locating structures ===There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.=== Cloning ==={{Crafting|showdescription=1|shapeless=1|name=[[Explorer Map]]<br>(cloned)|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;Empty Map;Empty Map;Empty Map|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map|Empty Map|;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;;;Empty Map|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9|type= Miscellaneous|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.}}The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).== Sounds =={{edition|java}}:{{Sound table|sound=Drawmap1.ogg|sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|subtitle=Map drawn|source=block|description=When an explorer map is edited using a cartography table|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}: ''None''== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|form=item|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|aliasid=map|id=358|form=item|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name|foot=1}}=== Metadata ==={{see also|Bedrock Edition data values}}{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:{{:Map/DV}}=== Item data ===An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.<div class="treeview">It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".* {{nbt|compound}} Item data** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.*** {{nbt|list|Decorations}}:**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.</div>; Notes{{notelist}}== Achievements =={{load achievements|Treasure Hunter}}== History =={{History|java}}{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>|Explorer maps are not yet obtainable in [[survival]] mode.}}{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}{{History|console}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|PS4}}{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History|new3ds}}{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.== Gallery ==<gallery>File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.File:Partial Explorer Map.png|A partially-explored explorer map.File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.File:Purchase.png|Purchasing explorer maps from a cartographer.</gallery>== See also ==* [[Map]]* [[Woodland Mansion]]* [[Ocean Monument]]* [[Shipwreck]]* [[Buried treasure]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019{{Items}}[[de:Schatzkarte]][[es:Mapa (localización de estructura)]][[fr:Carte d'exploration]][[ja:探検家の地図]][[ko:탐험 지도]][[pl:Mapa eksploracyjna]][[pt:Mapa de exploração]][[ru:Карта сокровищ]][[zh:探险家地图]]</li></ul>
23w14aTorchflower seeds can now be picked up by farmer villagers.
23w16aFarmer villagers can now plant torchflower seeds and pitcher pods.
1.20.2
{{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item| title = Honey Bottle| image = Honey Bottle.png| renewable = Yes| heals = {{hunger|6}}|effects=Clears {{EffectLink|Poison}}| stackable = Yes (16)}}A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]]. Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].== Obtaining =={{See also|Tutorials/Honey farming}}=== Harvesting ===A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive.A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.=== Crafting ==={{Crafting|Glass Bottle|Glass Bottle|Honey Block|Glass Bottle |Glass Bottle|Output=Honey Bottle, 4|type= Foodstuff}}== Usage ==To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound.=== Crafting ingredient ==={{Crafting usage}}== Sounds =={{edition|java}}:{{Sound table|sound=Drink honey1.ogg|sound2=Drink honey2.ogg|sound3=Drink honey3.ogg|sound4=Drink honey3.ogg|subtitle=Gulping|source=player|description=While a player is drinking a honey bottle|id=item.honey_bottle.drink|translationkey=subtitles.item.honey_bottle.drink|volume=0.5|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>|distance=16}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a bottle is filled with honey|id=item.bottle.fill|translationkey = subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Drink honey1.ogg|sound2=Drink honey2.ogg|sound3=Drink honey3.ogg|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->|source=player|description=While a player is drinking a honey bottle|id=random.drink_honey|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>|pitch=0.9-1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>|id=bucket.fill_water|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Honey Bottle|spritetype=item|nameid=honey_bottle|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Honey Bottle|spritetype=item|nameid=honey_bottle|id=592|form=item|foot=1}}== Achievements =={{Load achievements|Bee Our Guest}}== Advancements =={{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}== History =={{History|java}}{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}{{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.|Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}{{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}{{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}{{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].|Honey bottles are now stackable (up to 16).}}{{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}{{History|bedrock}}{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}{{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.|Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].|Honey bottles are now stackable to 16.}}{{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.* Honey bottles are the only drinkable items that can restore hunger.* Honey bottles are 4 pixels more full than [[water bottles]].{{Items}}[[cs:Lahvička medu]][[de:Honigflasche]][[es:Frasco con miel]][[fr:Fiole de miel]][[ja:ハチミツ入りの瓶]][[ko:꿀이 든 병]][[lzh:蜜瓶]][[pl:Butelka miodu]][[pt:Frasco de mel]][[ru:Бутылочка мёда]][[th:ขวดน้ำผึ้ง]][[uk:Пляшечка меду]][[zh:蜂蜜瓶]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}{{exclusive|bedrock|education}}{{ItemEntity|image=Ice Bomb.png|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].== Obtaining ===== Lab Table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}|-|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>|}== Usage ==Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. Throwing an ice bomb while underwater encloses the player in ice.{| class="wikitable"|+Ice bomb arrangement table!y\x!-2!-1!0!1!2|-!64|Air|Air|Air|Air|Air|-!63|Air|Air|Ice bomb|Air|Air|-!62!Water!Ice!Ice!Ice!Water|-!61!Water!Ice!Ice!Ice!Water|-!60!Water!Water!Water!Water!Water|}== Sounds =={{Sound table|type=bedrock|sound=Zombie breaks door.ogg|source=hostile|description=When an ice bomb is created by a [[lab table]]|id=mob.wither.break_block|volume=0.5|pitch=1.1/1.3}}{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When an ice bomb impacts something|id=random.glass|volume=1.0|pitch=1.4/1.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=ice-bomb|spritetype=item|nameid=ice_bomb|id=595|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=ice-bomb|spritetype=entity|nameid=ice_bomb|id=106|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|education}}{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|foot}}== Trivia ==* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.{{items}}{{entities}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Education Edition entities]][[pl:Lodowa bomba]][[de:Eisbombe]][[ja:氷の爆弾]][[ko:얼음 폭탄]][[lzh:冰丸]][[pt:Bomba de gelo]][[zh:冰弹]]</li></ul>
23w31aVillagers now only give a big discount the first time they're cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.[12]
Existing villagers with multiple curing discounts keep their lowered prices when updating to the new version.
Villager Trade Rebalance
(Experimental)
23w31aLibrarians from different biomes now sell different Enchanted Books.
Each village biome has one special enchantment that is only available from Master Librarians with full XP and players must visit all seven village biomes to get the full set of villager enchantments.
The player must build two secret villages in biomes where villages do not generate to access their trades.
Some enchantments have been removed from village trading and must be found in other ways.
Bedrock Edition
1.9.0
{{Extension DPL}}<ul><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block|image=<gallery>Cocoa Age 0.png|Age 0 JECocoa Age 1.png|Age 1 JECocoa Age 2.png|Age 2 JE</gallery>|image2=<gallery>Cocoa Age 0 BE.png|Age 0 BECocoa Age 1 BE.png|Age 1 BECocoa Age 2 BE.png|Age 2 BE</gallery>|transparent=Yes|light=No|tool=axe|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].==Obtaining==In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.{{LootChestItem|cocoa-beans}}Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.==Usage=====Farming==={{main|Tutorials/Cocoa bean farming}}Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.===Composting===Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.===Crafting ingredient==={{crafting usage}}{{Dye usage}}{{IN|bedrock}}, cocoa beans can be also used in banner patterns:{{banner crafting usage}}{{Banner loom usage|Cocoa Beans}}==Sounds=={{Sound table/Block/Wood}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|showaliasids=y|shownumericids=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|id=127|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|aliasid=dye / 3|id=412|form=item|translationkey=item.dye.brown.name|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.|Cocoa beans are currently obtainable only through an inventory editor.}}{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.|Cocoa beans can now be used to craft [[cookie]]s.}}{{History|java}}{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].|Cocoa beans can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.|"Cocoa Beans" item has been renamed to "Cocoa".|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.|Cocoa now has a placement [[sound]].}}{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.|Cocoa provides an additional way of obtaining cocoa beans.|Cocoa beans are now used to craft [[cookie]]s.}}{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.|Cocoa beans can now be used to craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].|Cocoa beans can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History|foot}}=== Cocoa "item" ==={{:Technical blocks/Cocoa}}== Issues =={{issue list|Cocoa Beans|Cocoa Pod}}== Trivia ==*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>== Gallery ==<gallery>CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.CPlantsJWood.png|A cocoa pod farm.Cocoa2.jpg|A cocoa farm.Cocoa beans phases.png|Three growing phases of the cocoa pod.AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way</gallery>==Literature=====References==={{reflist}}===External Links===*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019{{Items}}{{Blocks|vegetation}}[[Category:Dyes]][[Category:Food]][[Category:Plants]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Natural blocks]][[cs:Kakaové boby]][[de:Kakaobohnen]][[es:Semillas de cacao]][[fr:Fèves de cacao]][[hu:Kakaóbab]][[ja:カカオ豆]][[ko:코코아 콩]][[nl:Cacaobonen]][[pl:Ziarna kakaowe]][[pt:sem*ntes de cacau]][[ru:Какао-бобы]][[uk:Какао-боби]][[zh:可可豆]]</li><li>[[Item|Item]]<br/>{{Many images}}{{Redirect|Items|the old image file used to load item textures|items.png}}{{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}} ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s. As of 1.20, there are a total of '''1,643''' items in the game.== Behavior ==Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.Hoppers draw in any items that are placed above them.Most items [[stack]] to 64, but some only stack to 16, and others not at all. ''However,'' all types of items can be stacked up to 127 through inventory editing.== List of items ==<!--potentially missing bedrock edition items-->=== Items that create blocks, fluids or entities ==={{columns-list|colwidth=16em|* {{ItemLink|Acacia Boat}}* {{ItemLink|Acacia Boat with Chest}}* {{ItemLink|Armor Stand}}* {{ItemLink|Bamboo Raft}}* {{ItemLink|Bamboo Raft with Chest}}* {{ItemLink|Beetroot Seeds}}* {{ItemLink|Birch Boat}}* {{ItemLink|Birch Boat with Chest}}* {{ItemLink|Bottle o' Enchanting}}* {{ItemLink|Bow}}* {{ItemLink|Bucket}}* {{ItemLink|Bucket of Axolotl}}* {{ItemLink|Bucket of Cod}}* {{ItemLink|Bucket of Pufferfish}}* {{ItemLink|Bucket of Salmon}}* {{ItemLink|Bucket of Tadpole}}* {{ItemLink|Bucket of Tropical Fish}}* {{ItemLink|Carrot}}* {{ItemLink|Cherry Boat}}* {{ItemLink|Cherry Boat with Chest}}* {{ItemLink|Cocoa Beans}}* {{ItemLink|Crossbow}}* {{ItemLink|Dark Oak Boat}}* {{ItemLink|Dark Oak Boat with Chest}}* {{ItemLink|Egg}}* {{ItemLink|End Crystal}}* {{ItemLink|Ender Pearl}}* {{ItemLink|Eye of Ender}}* {{ItemLink|Fire Charge}}* {{ItemLink|Firework Rocket}}* {{ItemLink|Fishing Rod}}* {{ItemLink|Flint and Steel}}* {{ItemLink|Glow Berries}}* {{ItemLink|Glow Item Frame}}* {{ItemLink|Item Frame}}* {{ItemLink|Jungle Boat}}* {{ItemLink|Jungle Boat with Chest}}* {{ItemLink|Kelp}}* {{ItemLink|Lava Bucket}}* {{ItemLink|Lead}}* {{ItemLink|Lingering Potion}}* {{ItemLink|Mangrove Boat}}* {{ItemLink|Mangrove Boat with Chest}}* {{ItemLink|Melon Seeds}}* {{ItemLink|Minecart}}* {{ItemLink|Minecart with Chest}}* {{ItemLink|Minecart with Command Block}}* {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}* {{ItemLink|Minecart with Hopper}}* {{ItemLink|Minecart with TNT}}* {{ItemLink|Nether Wart}}* {{ItemLink|Oak Boat}}* {{ItemLink|Oak Boat with Chest}}* {{ItemLink|Painting}}* {{ItemLink|Pitcher Pod}}* {{ItemLink|Potato}}* {{ItemLink|Powder Snow Bucket}}* {{ItemLink|Pumpkin Seeds}}* {{ItemLink|Redstone Dust}}* {{ItemLink|Snowball}}* {{ItemLink|Splash Potion}}* {{ItemLink|Spruce Boat}}* {{ItemLink|Spruce Boat with Chest}}* {{ItemLink|String}}* {{ItemLink|Sweet Berries}}* {{ItemLink|Torchflower Seeds}}* {{ItemLink|Trident}}* {{ItemLink|Water Bucket}}* {{ItemLink|Wheat Seeds}}}}=== Items with use in the world ===These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. {{columns-list|colwidth=16em|* {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)* {{ItemLink|Apple}}* {{ItemLink|Arrow}}* {{ItemLink|Baked Potato}}* {{ItemLink|Beetroot}}* {{ItemLink|Beetroot Soup}}* {{ItemLink|Black Dye}}* {{ItemLink|Blue Dye}}* {{ItemLink|Bone}}* {{ItemLink|Bone Meal}}* {{ItemLink|Book}} (to interact with chiseled bookshelves)* {{ItemLink|Book and Quill}}* {{ItemLink|Bowl}}* {{ItemLink|Bread}}* {{ItemLink|Brown Dye}}* {{ItemLink|Brush}}* {{ItemLink|Bundle}}* {{ItemLink|Carrot on a Stick}}* {{ItemLink|Chainmail Boots}}* {{ItemLink|Chainmail Chestplate}}* {{ItemLink|Chainmail Helmet}}* {{ItemLink|Chainmail Leggings}}* {{ItemLink|Chorus Fruit}}* {{ItemLink|Compass}}* {{ItemLink|Cooked Chicken}}* {{ItemLink|Cooked Cod}}* {{ItemLink|Cooked Mutton}}* {{ItemLink|Cooked Porkchop}}* {{ItemLink|Cooked Rabbit}}* {{ItemLink|Cooked Salmon}}* {{ItemLink|Cookie}}* {{ItemLink|Cyan Dye}}* {{ItemLink|Debug Stick}}{{only|java|short=1}}* {{ItemLink|Diamond Axe}}* {{ItemLink|Diamond Boots}}* {{ItemLink|Diamond Chestplate}}* {{ItemLink|Diamond Helmet}}* {{ItemLink|Diamond Hoe}}* {{ItemLink|Diamond Horse Armor}}* {{ItemLink|Diamond Leggings}}* {{ItemLink|Diamond Pickaxe}}* {{ItemLink|Diamond Shovel}}* {{ItemLink|Diamond Sword}}* {{ItemLink|Dried Kelp}}* {{ItemLink|Elytra}}* {{ItemLink|Empty Map}}* {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)* {{ItemLink|Enchanted Golden Apple}}* {{ItemLink|Goat Horn}}* {{ItemLink|Glass Bottle}}* {{ItemLink|Glow Ink Sac}}* {{ItemLink|Gold Ingot}}* {{ItemLink|Golden Apple}}* {{ItemLink|Golden Axe}}* {{ItemLink|Golden Boots}}* {{ItemLink|Golden Carrot}}* {{ItemLink|Golden Chestplate}}* {{ItemLink|Golden Helmet}}* {{ItemLink|Golden Hoe}}* {{ItemLink|Golden Horse Armor}}* {{ItemLink|Golden Leggings}}* {{ItemLink|Golden Pickaxe}}* {{ItemLink|Golden Shovel}}* {{ItemLink|Golden Sword}}* {{ItemLink|Gray Dye}}* {{ItemLink|Green Dye}}* {{ItemLink|Honeycomb}}* {{ItemLink|Honey Bottle}}* {{ItemLink|Ink Sac}}* {{ItemLink|Iron Axe}}* {{ItemLink|Iron Boots}}* {{ItemLink|Iron Chestplate}}* {{ItemLink|Iron Helmet}}* {{ItemLink|Iron Hoe}}* {{ItemLink|Iron Horse Armor}}* {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)* {{ItemLink|Iron Leggings}}* {{ItemLink|Iron Pickaxe}}* {{ItemLink|Iron Shovel}}* {{ItemLink|Iron Sword}}* {{ItemLink|Knowledge Book}}{{only|java|short=1}}* {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}* {{ItemLink|Leather Boots}}* {{ItemLink|Leather Cap}}* {{ItemLink|Leather Horse Armor}}* {{ItemLink|Leather Pants}}* {{ItemLink|Leather Tunic}}* {{ItemLink|Light Blue Dye}}* {{ItemLink|Light Gray Dye}}* {{ItemLink|Lime Dye}}* {{ItemLink|Magenta Dye}}* {{ItemLink|Map}} or [[Explorer Map]]* {{ItemLink|Melon Slice}}* {{ItemLink|Milk Bucket}}* {{ItemLink|Mushroom Stew}}* {{ItemLink|id=music-disc-5|Music Disc}} (5)* {{ItemLink|id=music-disc-11|Music Disc}} (11)* {{ItemLink|id=music-disc-13|Music Disc}} (13)* {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)* {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)* {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)* {{ItemLink|id=music-disc-far|Music Disc}} (Far)* {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)* {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)* {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)* {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)* {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)* {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)* {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)* {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)* {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)* {{ItemLink|Name Tag}}* {{ItemLink|Netherite Axe}}* {{ItemLink|Netherite Boots}}* {{ItemLink|Netherite Chestplate}}* {{ItemLink|Netherite Helmet}}* {{ItemLink|Netherite Hoe}}* {{ItemLink|Netherite Leggings}}* {{ItemLink|Netherite Pickaxe}}* {{ItemLink|Netherite Shovel}}* {{ItemLink|Netherite Sword}}* {{ItemLink|Orange Dye}}* {{ItemLink|Pink Dye}}* {{ItemLink|Poisonous Potato}}* {{ItemLink|Potion|Potions}}* {{ItemLink|Pufferfish|link=Pufferfish (item)}}* {{ItemLink|Pumpkin Pie}}* {{ItemLink|Purple Dye}}* {{ItemLink|Rabbit Stew}}* {{ItemLink|Raw Beef}}* {{ItemLink|Raw Chicken}}* {{ItemLink|Raw Cod}}* {{ItemLink|Raw Mutton}}* {{ItemLink|Raw Porkchop}}* {{ItemLink|Raw Rabbit}}* {{ItemLink|Raw Salmon}}* {{ItemLink|Red Dye}}* {{ItemLink|Rotten Flesh}}* {{ItemLink|Saddle}}* {{ItemLink|Shears}}* {{ItemLink|Shield}}* {{ItemLink|Spectral Arrow}}{{only|java|short=1}}* {{ItemLink|Spider Eye}}* {{ItemLink|Spyglass}}* {{ItemLink|Steak}}* {{ItemLink|Stone Axe}}* {{ItemLink|Stone Hoe}}* {{ItemLink|Stone Pickaxe}}* {{ItemLink|Stone Shovel}}* {{ItemLink|Stone Sword}}* {{ItemLink|Sugar}}* {{ItemLink|Suspicious Stew}}* {{ItemLink|Tipped Arrow}}* {{ItemLink|Totem of Undying}}* {{ItemLink|Tropical Fish}}* {{ItemLink|Turtle Shell}}* {{ItemLink|Warped Fungus on a Stick}}* {{ItemLink|Wheat}}* {{ItemLink|White Dye}}* {{ItemLink|Wooden Axe}}* {{ItemLink|Wooden Hoe}}* {{ItemLink|Wooden Pickaxe}}* {{ItemLink|Wooden Shovel}}* {{ItemLink|Wooden Sword}}* {{ItemLink|Written Book}}* {{ItemLink|Yellow Dye}}}}=== Items with indirect use in the world ===The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.{{columns-list|colwidth=16em|* {{ItemLink|Angler Pottery Sherd}}* {{ItemLink|Archer Pottery Sherd}}* {{ItemLink|Arms Up Pottery Sherd}}* {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}* {{ItemLink|Banner Pattern}} (Creeper Charge)* {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}* {{ItemLink|Banner Pattern}} (Flower Charge)* {{ItemLink|Banner Pattern}} (Globe)* {{ItemLink|Banner Pattern}} (Skull Charge)* {{ItemLink|Banner Pattern}} (Snout)* {{ItemLink|Banner Pattern}} (Thing)* {{ItemLink|Blade Pottery Sherd}}* {{ItemLink|Blaze Powder}}* {{ItemLink|Blaze Rod}}* {{ItemLink|Brewer Pottery Sherd}}* {{ItemLink|Brick}}* {{ItemLink|Burn Pottery Sherd}}* {{ItemLink|Charcoal}}* {{ItemLink|Clay Ball}}* {{ItemLink|Clock}}* {{ItemLink|Coal}}* {{ItemLink|Coast Armor Trim}}* {{ItemLink|Copper Ingot}}* {{ItemLink|Danger Pottery Sherd}}* {{ItemLink|Diamond}}* {{ItemLink|Disc Fragment}}* {{ItemLink|Dragon's Breath}}* {{ItemLink|Dune Armor Trim}}* {{ItemLink|Echo Shard}}* {{ItemLink|Emerald}}* {{ItemLink|Explorer Pottery Sherd}}* {{ItemLink|Eye Armor Trim}}* {{ItemLink|Feather}}* {{ItemLink|Fermented Spider Eye}}* {{ItemLink|Firework Star}}* {{ItemLink|Flint}}* {{ItemLink|Friend Pottery Sherd}}* {{ItemLink|Ghast Tear}}* {{ItemLink|Glistering Melon Slice}}* {{ItemLink|Glowstone Dust}}* {{ItemLink|Gold Nugget}}* {{ItemLink|Gunpowder}}* {{ItemLink|Heart of the Sea}}* {{ItemLink|Heart Pottery Sherd}}* {{ItemLink|Heartbreak Pottery Sherd}}* {{ItemLink|Host Armor Trim}}* {{ItemLink|Howl Pottery Sherd}}* {{ItemLink|Ink Sac}}* {{ItemLink|Iron Ingot}}* {{ItemLink|Iron Nugget}}* {{ItemLink|Lapis Lazuli}}* {{ItemLink|Leather}}* {{ItemLink|Magma Cream}}* {{ItemLink|Miner Pottery Sherd}}* {{ItemLink|Mourner Pottery Sherd}}* {{ItemLink|Nautilus Shell}}* {{ItemLink|Nether Brick}}* {{ItemLink|Nether Quartz}}* {{ItemLink|Nether Star}}* {{ItemLink|Netherite Ingot}}* {{ItemLink|Netherite Scrap}}* {{ItemLink|Netherite Upgrade}}* {{ItemLink|Paper}}* {{ItemLink|Phantom Membrane}}* {{ItemLink|Plenty Pottery Sherd}}* {{ItemLink|Popped Chorus Fruit}}* {{ItemLink|Prismarine Crystals}}* {{ItemLink|Prismarine Shard}}* {{ItemLink|Prize Pottery Sherd}}* {{ItemLink|Rabbit Hide}}* {{ItemLink|Rabbit's Foot}}* {{ItemLink|Raiser Armor Trim}}* {{ItemLink|Raw Copper}}* {{ItemLink|Raw Gold}}* {{ItemLink|Raw Iron}}* {{ItemLink|Recovery Compass}}* {{ItemLink|Rib Armor Trim}}* {{ItemLink|Scute}}* {{ItemLink|Sentry Armor Trim}}* {{ItemLink|Shaper Armor Trim}}* {{ItemLink|Sheaf Pottery Sherd}}* {{ItemLink|Shelter Pottery Sherd}}* {{ItemLink|Shulker Shell}}* {{ItemLink|Silence Armor Trim}}* {{ItemLink|Skull Pottery Sherd}}* {{ItemLink|Slimeball}}* {{ItemLink|Snort Pottery Sherd}}* {{ItemLink|Spire Armor Trim}}* {{ItemLink|Stick}}* {{ItemLink|Tide Armor Trim}}* {{ItemLink|Vex Armor Trim}}* {{ItemLink|Ward Armor Trim}}* {{ItemLink|Wayfinder Armor Trim}}* {{ItemLink|Wild Armor Trim}}}}=== Spawn eggs ===Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|* {{ItemLink|Allay Spawn Egg}}* {{ItemLink|Axolotl Spawn Egg}}* {{ItemLink|Bat Spawn Egg}}* {{ItemLink|Bee Spawn Egg}}* {{ItemLink|Blaze Spawn Egg}}* {{ItemLink|Camel Spawn Egg}}* {{ItemLink|Cat Spawn Egg}}* {{ItemLink|Cave Spider Spawn Egg}}* {{ItemLink|Chicken Spawn Egg}}* {{ItemLink|Cod Spawn Egg}}* {{ItemLink|Cow Spawn Egg}}* {{ItemLink|Creeper Spawn Egg}}* {{ItemLink|Dolphin Spawn Egg}}* {{ItemLink|Donkey Spawn Egg}}* {{ItemLink|Drowned Spawn Egg}}* {{ItemLink|Elder Guardian Spawn Egg}}* {{ItemLink|Ender Dragon Spawn Egg}}* {{ItemLink|Enderman Spawn Egg}}* {{ItemLink|Endermite Spawn Egg}}* {{ItemLink|Evoker Spawn Egg}}* {{ItemLink|Fox Spawn Egg}}* {{ItemLink|Frog Spawn Egg}}* {{ItemLink|Ghast Spawn Egg}}* {{ItemLink|Glow Squid Spawn Egg}}* {{ItemLink|Goat Spawn Egg}}* {{ItemLink|Guardian Spawn Egg}}* {{ItemLink|Hoglin Spawn Egg}}* {{ItemLink|Horse Spawn Egg}}* {{ItemLink|Husk Spawn Egg}}* {{ItemLink|Iron Golem Spawn Egg}}* {{ItemLink|Llama Spawn Egg}}* {{ItemLink|Magma Cube Spawn Egg}}* {{ItemLink|Mooshroom Spawn Egg}}* {{ItemLink|Mule Spawn Egg}}* {{ItemLink|Spawn NPC}}{{only|bedrock}}* {{ItemLink|Ocelot Spawn Egg}}* {{ItemLink|Panda Spawn Egg}}* {{ItemLink|Parrot Spawn Egg}}* {{ItemLink|Phantom Spawn Egg}}* {{ItemLink|Pig Spawn Egg}}* {{ItemLink|Piglin Spawn Egg}}* {{ItemLink|Piglin Brute Spawn Egg}}* {{ItemLink|Pillager Spawn Egg}}* {{ItemLink|Polar Bear Spawn Egg}}* {{ItemLink|Pufferfish Spawn Egg}}* {{ItemLink|Rabbit Spawn Egg}}* {{ItemLink|Ravager Spawn Egg}}* {{ItemLink|Salmon Spawn Egg}}* {{ItemLink|Sheep Spawn Egg}}* {{ItemLink|Shulker Spawn Egg}}* {{ItemLink|Silverfish Spawn Egg}}* {{ItemLink|Skeleton Horse Spawn Egg}}* {{ItemLink|Skeleton Spawn Egg}}* {{ItemLink|Slime Spawn Egg}}* {{ItemLink|Sniffer Spawn Egg}}* {{ItemLink|Snow Golem Spawn Egg}}* {{ItemLink|Spider Spawn Egg}}* {{ItemLink|Squid Spawn Egg}}* {{ItemLink|Stray Spawn Egg}}* {{ItemLink|Strider Spawn Egg}}* {{ItemLink|Tadpole Spawn Egg}}* {{ItemLink|Trader Llama Spawn Egg}}* {{ItemLink|Tropical Fish Spawn Egg}}* {{ItemLink|Turtle Spawn Egg}}* {{ItemLink|Vex Spawn Egg}}* {{ItemLink|Villager Spawn Egg}}* {{ItemLink|Vindicator Spawn Egg}}* {{ItemLink|Wandering Trader Spawn Egg}}* {{ItemLink|Warden Spawn Egg}}* {{ItemLink|Witch Spawn Egg}}* {{ItemLink|Wither Skeleton Spawn Egg}}* {{ItemLink|Wither Spawn Egg}}* {{ItemLink|Wolf Spawn Egg}}* {{ItemLink|Zoglin Spawn Egg}}* {{ItemLink|Zombie Horse Spawn Egg}}* {{ItemLink|Zombie Spawn Egg}}* {{ItemLink|Zombie Villager Spawn Egg}}* {{ItemLink|Zombified Piglin Spawn Egg}}}}=== Education Edition only===These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.{{columns-list|colwidth=16em|* {{ItemLink|Agent Spawn Egg}}* {{ItemLink|Antidote}}* {{ItemLink|Black Balloon}}* {{ItemLink|Bleach}}* {{ItemLink|Blue Balloon}}* {{ItemLink|Blue Glow Stick}}* {{ItemLink|Blue Sparkler}}* {{ItemLink|Board}}* {{ItemLink|Brown Balloon}}* {{ItemLink|Brown Glow Stick}}* {{EntityLink|Camera}}* {{ItemLink|Compound}}s* {{ItemLink|Cyan Balloon}}* {{ItemLink|Cyan Glow Stick}}* {{ItemLink|Elixir}}* {{ItemLink|Eye Drops}}* {{ItemLink|Gray Balloon}}* {{ItemLink|Gray Glow Stick}}* {{ItemLink|Green Balloon}}* {{ItemLink|Green Glow Stick}}* {{ItemLink|Green Sparkler}}* {{ItemLink|Ice Bomb}}* {{ItemLink|Light Blue Balloon}}* {{ItemLink|Light Blue Glow Stick}}* {{ItemLink|Lime Balloon}}* {{ItemLink|Lime Glow Stick}}* {{ItemLink|Magenta Balloon}}* {{ItemLink|Magenta Glow Stick}}* {{ItemLink|Orange Balloon}}* {{ItemLink|Orange Glow Stick}}* {{ItemLink|Orange Sparkler}}* {{ItemLink|Photo}}* {{ItemLink|Pink Balloon}}* {{ItemLink|Pink Glow Stick}}* {{ItemLink|Portfolio}}* {{ItemLink|Poster}}* {{ItemLink|Purple Balloon}}* {{ItemLink|Purple Glow Stick}}* {{ItemLink|Purple Sparkler}}* {{ItemLink|Red Balloon}}* {{ItemLink|Red Glow Stick}}* {{ItemLink|Red Sparkler}}* {{ItemLink|Silver Balloon}}* {{ItemLink|Slate}}* {{ItemLink|Spawn NPC}}* {{ItemLink|Super Fertilizer}}* {{ItemLink|Tonic}}* {{ItemLink|White Balloon}}* {{ItemLink|White Glow Stick}}* {{ItemLink|Yellow Balloon}}* {{ItemLink|Yellow Glow Stick}}}}==Unimplemented items ==Some items are unimplemented, or have been mentioned to be implemented in the future.*{{ItemLink|Ruby}}==Removed items ==Removed items no longer exist in current versions of the game.*{{ItemLink|Copper Horn}}*{{ItemLink|Horse Saddle}}*{{ItemLink|Studded Helmet}}*{{ItemLink|Studded Chestplate}}*{{ItemLink|Studded Leggings}}*{{ItemLink|Studded Boots}}*{{ItemLink|Quiver}}==Joke items==Joke items are only present in [[April Fools]] versions of the game.{{columns-list|colwidth=16em|*{{ItemLink|3D}}*{{ItemLink|A Very Fine Item}}*{{ItemLink|Ankle Monitor}}*{{ItemLink|Arrow of Big}}*{{ItemLink|Arrow of Small}}*{{ItemLink|Banner Pattern (New Thing)}}*{{ItemLink|Blue Key}}*{{ItemLink|Bit}}*{{ItemLink|Bottle of Entity}}*{{ItemLink|Bottle of Void}}*{{ItemLink|Tag (item)|Byte Tag}}*{{ItemLink|Tag (item)|Compound Tag}}*{{ItemLink|Tag (item)|Double Tag}}*{{ItemLink|Tag (item)|Float Tag}}*{{ItemLink|Footprint}}*{{ItemLink|Tag (item)|Int Tag}}*{{ItemLink|La Baguette}}*{{ItemLink|Le Tricolore}}*{{ItemLink|Tag (item)|Left Curly}}*{{ItemLink|Tag (item)|Left Square}}*{{ItemLink|Lingering Potion of Big}}*{{ItemLink|Lingering Potion of Small}}*{{ItemLink|Tag (item)|List Tag}}*{{ItemLink|Tag (item)|Long Tag}}*{{ItemLink|Longer String}}*{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}*{{ItemLink|Moon Cow Spawn Egg}}*{{ItemLink|Tag (item)|Name}}*{{ItemLink|Obsidian Boat}}*{{ItemLink|Potion of Big}}*{{ItemLink|Potion of Small}}*{{ItemLink|Reality Vision}}*{{ItemLink|Red Key}}*{{ItemLink|Tag (item)|Right Curly}}*{{ItemLink|Tag (item)|Right Square}}*{{ItemLink|Tag (item)|Short Tag}}*{{ItemLink|Smarter Watch}}*{{ItemLink|Splash Bottle of Entity}}*{{ItemLink|Splash Potion of Big}}*{{ItemLink|Splash Potion of Small}}*{{ItemLink|Tag (item)|Sssyntax Error}}*{{ItemLink|Tag (item)|String Tag}}*{{ItemLink|Tag (item)|Tag}}*{{ItemLink|Yellow Key}}}}==Video=={{yt|5khbViFTwz4}}{{yt|YUM7XiEX1DI}}==History=====Item additions and removals==={{Wip|section=1}}{{History|Java Edition Classic}}{{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.|Total items: 1 (+1, -0)}}{{History|Java Edition Indev}}{{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].|Total items: 21 (+20, -0)}}{{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.|Total items: 25 (+4, -0)}}{{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.|Total items: 41 (+16, -0)}}{{History|||snap=20100129|Added [[stick]].|Total items: 42 (+1, -0)}}{{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].|Total items: 51 (+9, -0)}}{{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].|Total items: 55 (+4, -0)}}{{History||20100212-1|Added gold and diamond armor.|[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].|Total items: 56 (+2, -1)}}{{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].|Total items: 59 (+3, -0)}}{{History|Java Edition Infdev}}{{History||20100227-1|Added [[golden apples]].|Total items: 60 (+1, -0)}}{{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].|Total items: 63 (+3, -0)}}{{History||20100625-2|Added [[saddles]].|Total items: 64 (+1, -0)}}{{History|java Alpha}}{{History||v1.0.5|Added [[snowballs]].|Total items: 65 (+1, -0)}}{{History||v1.0.8|Added [[leather]] and [[milk bucket]].|Total items: 67 (+2 ,-0)}}{{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].|Total items: 72 (+5, -0)}}{{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].|Total items: 77 (+5, -0)}}{{History||v1.1.0|Added [[compass]].|Total items: 78 (+1, -0)}}{{History||v1.1.1|Added [[fishing rod]].|Total items: 79 (+1, -0)}}{{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].|Total items: 83 (+4, -0)}}{{History|java Beta}}{{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].|Total items: 91 (+8, -0)}}{{History||1.4|Added [[cookie]].|Total items: 92 (+1, -0)}}{{History||1.6|Added [[maps]].|Total items: 93 (+1, -0)}}{{History||1.7|Added [[shears]].|Total items: 94 (+1, -0)}}{{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].|Total items: 103 (+9, -0)}}{{History|Java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].|Total items: 107 (+4, -0)}}{{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].|Total items: 121 (+14, -0)}}{{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].|Total items: 122 (+1, -0)}}{{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].|Total items: 126 (+4, -0)}}{{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].|Total items: 146 (+20, -0)}}{{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.|Total items: 149 (+3, -0)}}{{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].|Total items: 151 (+2, -0)}}{{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].|Total items: 153 (+2, -0)}}{{History|||snap=12w22a|Added 8 types of [[potion]].}}{{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].|Total items: 156 (+2, -0)}}{{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].|Total items: 162 (+7, -0)}}{{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].|Total items: 164 (+2, -0)}}{{History|||snap=12w37a|Added [[pumpkin pie]].|Total items: 165 (+1, -0)}}{{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".|Total items: 166 (+1, -0)}}{{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].|Total items: 169 (+3, -0)}}{{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].|Total items: 171 (+2, -0)}}{{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].|Total items: 177 (+6, -0)}}{{History|||snap=13w16b|Added [[name tag]].|Total items: 178 (+1, -0)}}{{History|||snap=13w18a|Removed [[horse saddle]].|Total items: 177 (+0, -1)}}{{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].|Total items: 182 (+5, -0)}}{{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.|Total items: 183 (+1, -0)}}{{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.|Total items: 186 (+3, -0)}}{{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].|Total items: 196 (+10, -0)}}{{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.|Total items: 220 (+24, -0)}}{{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.|Total items: 238 (+18, -0)}}{{History|||snap=15w33c|Added [[shield]].|Total items: 239 (+1, -0)}}{{History|||snap=15w41a|Added [[elytra]].|Total items: 240 (+1, -0)}}{{History|||snap=15w44a|Added [[end crystal]].|Total items: 241 (+1, -0)}}{{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.|Total items: 243 (+2, -0)}}{{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.|Total items: 253 (+10, -0)}}{{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.|Total items: 254 (+1, -0)}}{{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].|Total items: 261 (+7, -0)}}{{History||1.11.1|snap=16w50a|Added [[iron nugget]].|Total items: 262 (+1, -0)}}{{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.|Total items: 264 (+2, -0)}}{{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].|Total items: 273 (+9, -0)}}{{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.|Total items: 282 (+9, -0)}}{{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].|Total items: 288 (+6, -0)}}{{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].|Total items: 291 (+3, -0)}}{{History|||snap=18w11a|Added [[drowned]] spawn egg.|Total items: 292 (+1, -0)}}{{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].|Total items: 295 (+3, -0)}}{{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].|Total items: 297 (+2, -0)}}{{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].|Total items: 310 (+13, -0)}}{{History|||snap=18w49a|Added [[sweet berries]].|Total items: 311 (+1, -0)}}{{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.|Total items: 313 (+2, -0)}}{{History|||snap=19w07a|Added [[fox]] spawn egg.|Total items: 314 (+1 ,-0)}}{{History|||snap=19w08a|Added leather [[horse armor]].|Total items: 315 (+1, -0)}}{{History|||snap=19w11a|Added a new "globe" banner pattern.|Total items: 316 (+1, -0)}}{{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.|Total items: 317 (+1, -0)}}{{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.|Total items: 328 (+11, -0)}}{{History|||snap=20w07a|Added [[piglin]] spawn egg.|Total items: 329 (+1, -0)}}{{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.|Total items: 331 (+2, -0)}}{{History|||snap=20w14a|Added [[zoglin]] spawn egg.|Total items: 332 (+1, -0)}}{{History|||snap=20w15a|Added [[piglin banner pattern]].|Total items: 333 (+1, -0)}}{{History|||snap=20w16a|Added [[pigstep]] music disc.|Total items: 334 (+1, -0)}}{{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.|Total items: 335 (+1, -0)}}{{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].|Total items: 339 (+4, -0)}}{{History|||snap=20w46a|Added [[powder snow bucket]].|Total items: 340 (+1, -0)}}{{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].|Total items: 342 (+2, -0)}}{{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.|Total items: 344 (+2, -0)}}{{History|||snap=21w05a|Added [[glow berries]].|Total items: 346 (+1, -0)}}{{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].|Total items: 348 (+3, -0)}}{{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".|Total items: 349 (+1, -0)}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.|Total items: 350 (+1, -0)}}{{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].|Removed [[warden]] spawn egg.|Total items: 352 (+3, -1)}}{{History|||snap=22w12a|Re-added [[warden]] spawn egg|Added 7 types of [[boat with chest]].|Total items: 360 (+8, -0)}}{{History|||snap=22w13a|Added [[allay]] spawn egg.|Total items: 361 (+1, -0)}}{{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].|Total items: 363 (+2, -0)}}{{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].|Total items: 365 (+2, -0)}}{{History|||snap=22w17a|Added the [[goat horn]].|Total items: 366 (+1, -0)}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.|Total items: 369 (+3, -0)}}{{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.|Total items: 373 (+4, -0)}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.|Total items: 385 (+12, -0)}}{{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].|Total items: 394 (+9, -0)}}{{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.|Total items: 418 (+24, -0)}}{{History|||snap=23w17a|Added Relic [[music disc]].|Total items: 419 (+1, -0)}}{{History|Pocket Alpha}}{{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].|Total items: 5 (+5, -0)}}{{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.|Total items: 17 (+12, -0)}}{{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.|Total items: 33 (+16, -0)}}{{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].|Total items: 39 (+6, -0)}}{{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.|Total items: 63 (+24, -0)}}{{History||v0.5.0|Added [[melon seeds]].|Total items: 64 (+1, -0)}}{{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].|Total items: 86 (+22, -0)}}{{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.|Total items: 95 (+9, -0)}}{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].|Total items: 102 (+7, -0)}}{{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].|Total items: 106 (+4, -0)}}{{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].|Total items: 114 (+8, -0)}}{{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.|Total items: 128 (+14, -0)}}{{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.|Total items: 170 (+42, -0)}}{{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].|Total items: 175 (+5, -0)}}{{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.|Total items: 178 (+3, -0)}}{{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].|Total items: 194 (+16, -0)}}{{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.|Total items: 200 (+6, -0)}}{{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.|Removed the NPC spawn egg.|Total items: 203 (+4, -1)}}{{History|Pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.|Total items: 223 (+20, -0)}}{{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.|Total items: 224 (+1, -0)}}{{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.|Total items: 231 (+7, -0)}}{{History|Bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.|Total items: 249 (+18, -0)}}{{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.|Total items: 251 (+2, -0)}}{{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].|Total items: 260 (+9, -0)}}{{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.|Total items: 263 (+3, -0)}}{{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.|Total items: 270 (+7, -0)}}{{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.|Total items: 271 (+1, -0)}}{{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.|Total items: 276 (+5, -0)}}{{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.|Total items: 278 (+2, -0)}}{{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.|Total items: 283 (+5, -0)}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.|Total items: 284 (+1, -0)}}{{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].|Total items: 294 (+10, -0)}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.|Total items: 295 (+1, -0)}}{{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].|Total items: 296 (+1, -0)}}{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.|Total items: 299 (+3, -0)}}{{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.|Total items: 303 (+4, -0)}}{{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].|Total items: 316 (+13, -0)}}{{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.|Total items: 321 (+5, -0)}}{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.|Total items: 322 (+1, -0)}}{{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.|Total items: 324 (+2, -0)}}{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].|Total items: 325 (+1, -0)}}{{History|||snap=beta 1.16.210.57|Added [[copper ingot]].|Total items: 326 (+1, -0)}}{{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].|Total items: 328 (+2, -0)}}{{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].|Total items: 326 (+0, -2)}}{{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].|Total items: 328 (+2, -0)}}{{History|||snap=beta 1.16.220.52|Added [[glow berries]].|Total items: 329 (+1, -0)}}{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].|Total items: 331 (+2, -0)}}{{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].|Total items: 336 (+5, -0)}}{{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].|Total items: 337 (+1, -0)}}{{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].|Total items: 340 (+3, -0)}}{{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.|Total items: 341 (+1, -0)}}{{History|||snap=beta 1.18.30.26|Added [[copper horn]].|Total items: 342 (+1, -0)}}{{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].|Total items: 348 (+6, -0)}}{{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.|Total items: 349 (+1, -0)}}{{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.|Total items: 351 (+2, -0)}}{{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.|Removed [[copper horn]].|Total items: 352 (+2, -1)}}{{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.|Total items: 354 (+2, -0)}}{{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.|Total items: 355 (+1, -0)}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.|Total items: 358 (+3, -0)}}{{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.|Total items: 362 (+4, -0)}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].|Total items: 369 (+7, -0)}}{{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];|Total items: 371 (+2, -0)}}{{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.|Total items: 383 (+12, -0)}}{{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.|Total items: 404 (+21, -0)}}{{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],|Total items: 405 (+1, -0)}}{{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].|Total items: 406 (+1, -0)}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].|Total items: 93 (+93, -0)}}{{History||xbox=TU3|Added [[shear]]s.|Total items: 94 (+1, -0)}}{{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].|Total items: 117 (+23, -0)}}{{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].|Total items: 130 (+13, -0)}}{{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].|Total items: 152 (+22, -0)}}{{History||xbox=TU12|Added [[ocelot]] spawn egg.|Total items: 153 (+1, -0)}}{{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].|Total items: 166 (+13, -0)}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.|Total items: 177 (+11, -0)}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].|Total items: 178 (+1, -0)}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.|Total items: 205 (+28, -1)}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].|Total items: 208 (+3, -0)}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.|Total items: 247 (+39, -0)}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].|Total items: 249 (+2, -0)}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.|Total items: 258 (+9, -0)}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].|Total items: 259 (+1, -0)}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].|Total items: 275 (+16, -0)}}{{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.|Total items: 281 (+6, -0)}}{{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.|Total items: 284 (+3, -0)}}{{History||ps=1.91|Added [[sweet berries]].|Total items: 285 (+1, -0)}}{{History|3DS}}{{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}{{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}{{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}{{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}{{History|MinecraftEdu}}{{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}{{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}{{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}{{History||0.98|Added 20 types of [[spawn egg]]s.}}{{History||0.982|Added [[ocelot]] spawn egg.}}{{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}{{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}{{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}{{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}{{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}{{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}{{History|Education}}{{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}{{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}{{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]], and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}{{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}{{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}{{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}{{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}{{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}{{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}{{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}{{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}{{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}{{History|earth}}{{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].|Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}{{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}{{History|dungeons}}{{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}{{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}{{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}{{History|foot}}===Other changes==={{History|java Classic}}{{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}{{History|java indev}}{{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.|[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}{{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>|Apples were added, but they currently serve no function.}}{{History|||snap=20100122|Can now place blocks on resource items|Dropped items now experience gravity.}}{{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}{{History|||snap=20100128|Items are now 3D.}}{{History|||snap=20100129|Added crafting.|Right-clicking drops one of a stack.}}{{History|||snap=20100130|Crafting improved; now has 36 recipes.}}{{History|java}}{{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}{{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.|Resource packs can make models for all items.}}{{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}{{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}{{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}{{History|foot}}===April Fools items==={{History|Java}}{{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}{{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}{{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}{{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}{{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}{{History|foot}}==Issues=={{Issue list}}==See also== *[[Item repair]]*[[Item durability]]*[[Item (entity)]]==References=={{reflist}}{{Items}}{{Environment}}[[Category:Items]][[cs:Předmět]][[de:Gegenstand]][[el:Αντικείμενο]][[es:Objeto]][[fr:Objets]][[hu:Tárgyak]][[it:Oggetto]][[ja:アイテム]][[ko:아이템]][[nl:Voorwerp]][[pl:Przedmioty]][[pt:Item]][[ru:Предметы]][[th:ไอเทม]][[tr:Eşyalar]][[uk:Предмет]][[zh:物品]]</li></ul>
beta 1.9.0.0Villagers now run away from pillagers.
1.10.0Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
  • White
  • Silver
  • Gray
  • Black
  • Brown
  • Red
  • Orange
  • Yellow
  • Lime
  • Green
  • Teal
  • Sky
  • Blue
  • Plum
  • Magenta
  • Rose

The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:

FlopperGlitterBetty
StripeyBlockfishClayfish
Villager (256)
KobSnooperBrinely
SunStreakDasherSpotty

Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior.

These varieties are:

NameType
AnemoneOrange-Gray Stripey
Black TangGray Flopper
Blue Dory ‌[Bedrock Edition only]Gray-Sky SunStreak
Blue Tang ‌[Java Edition only]Gray-Blue Flopper
Butterfly Fish ‌[Bedrock Edition only]/Butterflyfish ‌[Java Edition only]White-Gray Clayfish
CichlidBlue-Gray SunStreak
ClownfishOrange-White Kob
Cotton Candy BettaRose-Sky Spotty
DottybackPlum-Yellow Blockfish
Emperor Red SnapperWhite-Red Clayfish
GoatfishWhite-Yellow Spotty
Moorish IdolWhite-Gray Glitter
Ornate Butterfly ‌[Bedrock Edition only]/Ornate Butterflyfish ‌[Java Edition only]White-Orange Clayfish
ParrotfishTeal-Rose Dasher
Queen Angel Fish ‌[Bedrock Edition only]/Queen Angelfish ‌[Java Edition only]Lime-Sky Brinely
Red CichlidRed-White Betty
Red Lipped BlennyGray-Red Snooper
Red SnapperRed-White Blockfish
ThreadfinWhite-Yellow Flopper
Tomato Clown ‌[Bedrock Edition only]Red-White SunStreak
Tomato Clownfish ‌[Java Edition only]Red-White Kob
TriggerfishGray-White SunStreak
Yellowtail Parrot ‌[Bedrock Edition only]/Yellowtail Parrotfish ‌[Java Edition only]Teal-Yellow Dasher
Yellow TangYellow Flopper
beta 1.10.0.3Added nitwit and unemployed villagers.
Added mason profession, which can be traded with.
Villagers now run away from the new ravager.
Added a new type of villager. Both the old (pre-Village & Pillage) and new types of villagers are able to be spawned in-game and have different spawn eggs, although they have the same name and same spawn egg texture.
Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages) as well as professions. However, villagers spawned in igloo basem*nts still use their old skin.
Villager (257) Villager (258) Villager (259) Villager (260) Villager (261) Villager (262) Villager (263) Villager (264) Villager (265) Villager (266) Villager (267) Villager (268) Villager (269) Villager (270) Villager (271) Added desert villagers, which all have unique textures for that biome. These villagers also spawn badlands biomes.
Villager (272) Villager (273) Villager (274) Villager (275) Villager (276) Villager (277) Villager (278) Villager (279) Villager (280) Villager (281) Villager (282) Villager (283) Villager (284) Villager (285) Villager (286) Added jungle villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the player has created a village for them.
Villager (287) Villager (288) Villager (289) Villager (290) Villager (291) Villager (292) Villager (293) Villager (294) Villager (295) Villager (296) Villager (297) Villager (298) Villager (299) Villager (300) Villager (301) Added plains villagers, which all have unique textures for that biome.
Villager (302) Villager (303) Villager (304) Villager (305) Villager (306) Villager (307) Villager (308) Villager (309) Villager (310) Villager (311) Villager (312) Villager (313) Villager (314) Villager (315) Villager (316) Added savanna villagers, which all have unique textures for that biome.
Villager (317) Villager (318) Villager (319) Villager (320) Villager (321) Villager (322) Villager (323) Villager (324) Villager (325) Villager (326) Villager (327) Villager (328) Villager (329) Villager (330) Villager (331) Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Villager (332) Villager (333) Villager (334) Villager (335) Villager (336) Villager (337) Villager (338) Villager (339) Villager (340) Villager (341) Villager (342) Villager (343) Villager (344) Villager (345) Villager (346) Added swamp villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Villager (347) Villager (348) Villager (349) Villager (350) Villager (351) Villager (352) Villager (353) Villager (354) Villager (355) Villager (356) Villager (357) Villager (358) Villager (359) Villager (360) Villager (361) Added taiga villagers, which all have unique textures for the biome. These villagers also spawn in giant tree taiga and mountains biomes.
Villager (362) Villager (363) Villager (364) Villager (365) Villager (366) Villager (367) Villager (368) Added baby villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Villagers now have three tiers and show which trade tier they have unlocked, by a badge of a varying material on their suit. The first trade tier appears as an iron badge, then next gold and finally diamond.
Librarian villagers now inspect bookshelves.
Villagers can now occupy beds to sleep.
Villagers now have a schedule. Adult and child villagers have a different schedule and fishermen, farmers and librarians have special work schedules.
Villagers now hold the item they want to trade.
Villagers now have behavior to wander village outskirts.
Villagers can now mingle in gathering sites.
Villagers can now work in job sites with the corresponding job site block and can change professions depending on the available job site blocks in villages.
1.11.0
{{Extension DPL}}<ul><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}}{{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item| image = Barrier (held) JE1 BE1.png| renewable = No| stackable = Yes (64)| rarity = Common| title = <samp>debug_fourj_item</samp>}}<samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name.==Obtaining==The only way to obtain this item is via inventory editors and other external tools.==Usage==The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes.==Data values=====ID==={{ID table|displayname=[No displayed name]|showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}}<references group="note" />==History=={{History|console}}{{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}}{{History|foot}}== Gallery ==<gallery>Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory</gallery>==See also==*[[Debug Stick]]==References==<references />{{Items}}{{Unused features}}[[Category:Articles missing historical information]]</li><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}{{Item| image = <gallery>Orange Sparkler.png | OrangeBlue Sparkler.png | BlueRed Sparkler.png | RedPurple Sparkler.png | PurpleGreen Sparkler.png | Green</gallery>| image2 = <gallery>Active Orange Sparkler.png | Active OrangeActive Blue Sparkler.png | Active BlueActive Red Sparkler.png | Active RedActive Purple Sparkler.png | Active PurpleActive Green Sparkler.png | Active Green</gallery>| renewable = No| stackable = No}}{{education feature}}{{exclusive|bedrock|education}}A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.Sparklers are available in orange, blue, red, purple, and green colors.== Obtaining ===== Crafting ==={{Crafting|showdescription=1|B1=Chloride |B2=Magnesium |B3=Stick|Output=Sparkler|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}|type=Miscellaneous}}== Usage =={{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].== Sounds =={{Sound table|type=bedrock|sound=Fuse.ogg|source=sound|description=While a sparkler is active|id=sparkler.active|volume=0.25|pitch=0.8/1.2}}{{Sound table|sound=Fizz.ogg|source=block|description=While a sparkler is being lit|id=random.fizz|volume=1.0|pitch=2.4/2.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Sparkler|spritename=sparklers|spritetype=item|nameid=sparkler|id=600|form=item|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}{{History|education}}{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].{{items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Wunderkerze]][[ja:手持ち花火]][[ko:스파클러]][[pl:Zimne ognie]][[pt:Vela-Faísca]][[zh:烟花棒]]</li></ul>
beta 1.11.0.1The farmer job site block has been changed from farmland to composters.
Added economic trades, which makes villagers level up and require experience to unlock next tiers, which makes it possible to instantly change their tiers from iron to diamond.
Villager trades are no longer instantly refreshed as it now requires to resupply, which can be activated only by using /resupply.
Old villagers now convert to villager_v2 .
Baby villagers are now ignored by illagers, including ravagers and vexes.
beta 1.11.0.3Villager now heal themselves upon waking up at dawn.
beta 1.11.0.4Villagers now hide in houses during raids.
The villager economy trades have been changed.
The supply and demand feature for villagers now works properly.
Villagers now make sounds when they work.
1.13.0
{{Extension DPL}}<ul><li>[[Sugar|Sugar]]<br/>{{Item| image = Sugar.png| renewable = Yes| stackable = Yes (64)}}'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].== Obtaining ===== Mob loot ===[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.=== Crafting ==={{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material}}{{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1}}=== Compound creation ===Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Sugar|6 Carbon<br>12 Hydrogen<br>6 Oxygen|{{Crafting Table|shapeless= 1|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6|Output=Sugar}}|}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness}}=== Horses ===Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.== Achievements =={{load achievements|The Lie}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|id=416|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}{{History||v0.7.0|Sugar is now used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.|Sugar is used to craft [[cake]].}}{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022{{Items}}[[cs:Cukr]][[de:Zucker]][[es:Azúcar]][[fr:Sucre]][[hu:Cukor]][[it:Zucchero]][[ja:砂糖]][[ko:설탕]][[nl:Suiker]][[pl:Cukier]][[pt:Açúcar]][[ru:Сахар]][[th:น้ำตาล]][[uk:Цукор]][[zh:糖]][[Category:Renewable resources]][[Category:Brewing recipe]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]][[Category:Items]]</li></ul>
beta 1.13.0.9Villagers can now heal if they have bread in their inventory.
1.17.0
{{Extension DPL}}<ul><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block|image=<gallery>Cocoa Age 0.png|Age 0 JECocoa Age 1.png|Age 1 JECocoa Age 2.png|Age 2 JE</gallery>|image2=<gallery>Cocoa Age 0 BE.png|Age 0 BECocoa Age 1 BE.png|Age 1 BECocoa Age 2 BE.png|Age 2 BE</gallery>|transparent=Yes|light=No|tool=axe|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].==Obtaining==In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.{{LootChestItem|cocoa-beans}}Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.==Usage=====Farming==={{main|Tutorials/Cocoa bean farming}}Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.===Composting===Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.===Crafting ingredient==={{crafting usage}}{{Dye usage}}{{IN|bedrock}}, cocoa beans can be also used in banner patterns:{{banner crafting usage}}{{Banner loom usage|Cocoa Beans}}==Sounds=={{Sound table/Block/Wood}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|showaliasids=y|shownumericids=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|id=127|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|aliasid=dye / 3|id=412|form=item|translationkey=item.dye.brown.name|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.|Cocoa beans are currently obtainable only through an inventory editor.}}{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.|Cocoa beans can now be used to craft [[cookie]]s.}}{{History|java}}{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].|Cocoa beans can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.|"Cocoa Beans" item has been renamed to "Cocoa".|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.|Cocoa now has a placement [[sound]].}}{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.|Cocoa provides an additional way of obtaining cocoa beans.|Cocoa beans are now used to craft [[cookie]]s.}}{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.|Cocoa beans can now be used to craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].|Cocoa beans can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History|foot}}=== Cocoa "item" ==={{:Technical blocks/Cocoa}}== Issues =={{issue list|Cocoa Beans|Cocoa Pod}}== Trivia ==*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>== Gallery ==<gallery>CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.CPlantsJWood.png|A cocoa pod farm.Cocoa2.jpg|A cocoa farm.Cocoa beans phases.png|Three growing phases of the cocoa pod.AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way</gallery>==Literature=====References==={{reflist}}===External Links===*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019{{Items}}{{Blocks|vegetation}}[[Category:Dyes]][[Category:Food]][[Category:Plants]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Natural blocks]][[cs:Kakaové boby]][[de:Kakaobohnen]][[es:Semillas de cacao]][[fr:Fèves de cacao]][[hu:Kakaóbab]][[ja:カカオ豆]][[ko:코코아 콩]][[nl:Cacaobonen]][[pl:Ziarna kakaowe]][[pt:sem*ntes de cacau]][[ru:Какао-бобы]][[uk:Какао-боби]][[zh:可可豆]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}{{stub}}{{Joke feature}}{{exclusive|java}}{{item| image = Missing Texture.png| rarity=Common| stackable=No|title=minecraft:dupe_hack|renewable=Yes}}'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].==Obtaining==Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.==Usage==The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.When using the Dupe Hack, it has a random chance of breaking, which is often decided by votes.===Crafting ingredient==={{Crafting |Any Item |Dupe Hack |Output=Any Item, 2 |showdescription=1 |description=The dupe hack item remains in the crafting grid after duplicating an item. |foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=minecraft:dupe_hack|spritetype=item|nameid=dupe_hack|form=item|foot=1|spritename=missingno}}==History=={{History|java}}{{History||23w13a_or_b|[[File:Missing Texture JE4.png|32px]] Added minecraft:dupe_hack.}}{{History|foot}}{{items}}{{Jokes}}<references />[[Category:Joke items]][[ja:Dupe Hack]][[pt:Dupe Hack]]</li></ul>
beta 1.16.230.54Mason villagers can now sell 4 dripstone blocks for an emerald.
1.18.10
{{Extension DPL}}<ul><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}{{Item| image = Lead.png| stackable = Yes (64)| renewable = Yes}}'''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.== Obtaining ===== Chest loot ==={{LootChestItem|lead}}=== Crafting ==={{Crafting |A1= String |B1= String |A2= String |B2= Slimeball |C3= String |Output= Lead,2 |type= Tool}}=== Mob loot ===[[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Leashing mobs ===[[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]][[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]{{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.It is possible to leash the following mobs and other entities:{{columns-list|colwidth=20em|* {{EntityLink|Allay}}* {{EntityLink|Axolotl}}* {{EntityLink|Bee}}* {{EntityLink|Boat}}{{only|bedrock}}* {{EntityLink|Camel}}* {{EntityLink|Cat}}* {{EntityLink|Chicken}}* {{EntityLink|Chicken Jockey}} (only the mount)* {{EntityLink|Cow}}* {{EntityLink|Dolphin}}* {{EntityLink|Donkey}}* {{EntityLink|Fox}}* {{EntityLink|Frog}}* {{EntityLink|Glow Squid}}* {{EntityLink|Goat}}* {{EntityLink|Hoglin}}* {{EntityLink|Horse}}* {{EntityLink|Iron Golem}}* {{EntityLink|Llama}}* {{EntityLink|Mooshroom}}* {{EntityLink|Mule}}* {{EntityLink|Ocelot}}* {{EntityLink|Parrot}}* {{EntityLink|Pig}}* {{EntityLink|Polar Bear}}* {{EntityLink|Rabbit}}* {{EntityLink|Sheep}}* {{EntityLink|Skeleton Horse}}* {{EntityLink|Skeleton Horseman}} (only the mount)* {{EntityLink|Sniffer}}* {{EntityLink|Snow Golem}}* {{EntityLink|Squid}}* {{EntityLink|Strider}}* {{EntityLink|Trader Llama}}* {{EntityLink|Wolf}}* {{EntityLink|Zoglin}}* {{EntityLink|Zombie Horse}}}}Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor. With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.[[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.A lead attached to a hoglin breaks if it becomes a [[zoglin]].A lead does not prevent mobs from despawning if they normally would despawn.When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.== Sounds =={{Edition|Java}}:{{Sound table|sound=Lead Knot break1.ogg|sound2=Lead Knot break2.ogg|sound3=Lead Knot break3.ogg|subtitle=Leash Knot breaks|source=neutral|description=When a leash knot is destroyed|id=entity.leash_knot.break|translationkey=subtitles.entity.leashknot.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Lead Knot place1.ogg|sound2=Lead Knot place2.ogg|sound3=Lead Knot place3.ogg|subtitle=Leash Knot tied|source=neutral|description=When a leash knot is placed on a fence|id=entity.leash_knot.place|translationkey=subtitles.entity.leashknot.place|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Lead Knot break1.ogg|sound2=Lead Knot break2.ogg|sound3=Lead Knot break3.ogg|source=neutral|description=When a leash knot is broken by {{ctrl|interacting}} with it|id=leashknot.break|volume=1.0|pitch=1.0}}{{Sound table|sound=Lead Knot place1.ogg|sound2=Lead Knot place2.ogg|sound3=Lead Knot place3.ogg|source=neutral|description=When a leash knot is placed on a fence or wall|id=leashknot.place|volume=1.0|pitch=1.0|foot=1}}== Leash Knot =='''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.{{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}=== Data values ======= ID ===={{edition|java}}:{{ID table|edition=java|generatetranslationkeys=y|displayname=Leash Knot|spritetype=entity|nameid=leash_knot|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leash Knot|spritetype=entity|nameid=leash_knot|id=88|foot=1}}==== Entity data ====Leash knots have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Lead|spritetype=item|nameid=lead|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Lead|spritetype=item|nameid=lead|id=547|form=item|foot=1}}== Achievements =={{load achievements|So I Got That Going for Me}}== Advancements =={{load advancements|When the Squad Hops into Town}}== History =={{missing information|The history of a lot of mobs be leashed}}{{History|java}}{{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. |Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}{{History|||snap=13w16b|Leads have been given a tooltip.}}{{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}{{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}{{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}{{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}{{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}{{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}{{History||1.15|snap=?|[[Bee]]s can now be leashed.}}{{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}{{History|||snap=?|[[Hoglin]]s can now be leashed.}}{{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}{{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}{{History|||snap=?|[[Axolotl]]s can now be leashed.}}{{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}{{History|||snap=?|[[Frog]]s can now be leashed.}}{{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}{{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}{{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".|The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.|Leads can now be found inside [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.|Leads can now be used on [[boat]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.|[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}{{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}{{History|Ps4}}{{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}{{History|foot}}== Issues =={{issue list|Lead|Leash}}== Trivia ==[[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]* The lead is named as "leash" in the texture file.* If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.* {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.== Gallery ==<gallery>Multiple_Leash.png|Many animals can be tied to one fence post.HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.ThreeTiedSheep.png|Three sheep tied to the same fence.More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022{{items}}{{entities}}[[Category:Tools]][[de:Leine]][[es:Rienda]][[fr:Laisse]][[hu:Lasszó]][[it:Guinzaglio]][[ja:リード]][[ko:끈]][[nl:Leidtouw]][[pl:Smycz]][[pt:Laço]][[ru:Поводок]][[th:เชือกจูง]][[zh:拴绳]][[Category:Renewable resources]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}{{Item| image = Slimeball.png| renewable = Yes| stackable = Yes (64)}}A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.== Obtaining ===== Mob loot ======= Slimes ===={{see also|Tutorials/Slime farming}}If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.==== Pandas ====Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.=== Crafting ==={{Crafting |Slime Block |Output= Slimeball,9 |type= Miscellaneous}}=== Trading ===[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Breeding ===Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.==Video=={{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}{{yt|J6oR3fdbbjY}}== Data values =====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Slimeball|spritetype=item|nameid=slime_ball|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Slimeball|spritetype=item|nameid=slime_ball|id=388|form=item|foot=1}}==History=={{History|java alpha}}{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}{{History|java beta}}{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].|Slimeballs can now be obtained by killing [[slime]]s.|Slimeballs are now used to craft [[magma cream]].}}{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}{{History|foot}}==Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021{{Items}}[[Category:Renewable resources]][[cs:Sliz]][[de:Schleimball]][[es:Bola de slime]][[fr:Boule de Slime]][[hu:Nyálkagolyó]][[it:Palla di slime]][[ja:スライムボール]][[ko:슬라임볼]][[nl:Slijmbal]][[pl:Kula szlamu]][[pt:Bola de slime]][[ru:Слизь]][[th:ลูกเมือก]][[uk:Слизова кулька]][[zh:黏液球]]</li></ul>
beta 1.18.10.20Villagers spawning in the grove biome are now the snowy variant.[13]
1.19.40
{{Extension DPL}}<ul><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{Item| image = <gallery>Leather Pants.png | LeatherChainmail Leggings.png | ChainmailIron Leggings.png | IronDiamond Leggings.png | DiamondGolden Leggings.png | GoldenNetherite Leggings.png | Netherite</gallery>| durability = * Leather: 75* Chainmail: 225* Iron: 225* Golden: 105* Diamond: 495* Netherite: 555| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=Leggings |A1= Leather;Gold Ingot;Iron Ingot;Diamond |B1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=Leggings |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments. |type= Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Leggings|Netherite Ingot|Netherite Leggings|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=Damaged Matching Leggings|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings|Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings|description=The durability of the two leggings are added together, plus an extra 5% durability.}}==== [[Anvil mechanics#Unit repair|Unit repair]] ====Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.=== Mob loot ===If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.[[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.=== Chest loot ==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}=== Trading ==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}{{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.{{notelist|columns=1}}== Usage ==Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the number of defense points added by leggings.{| class="wikitable" data-description="Defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| {{armor|2}}|-!scope="row" | Golden| {{armor|3}}|-!scope="row" | Chain| {{armor|4}}|-!scope="row" | Iron| {{armor|5}}|-!scope="row" | Diamond| rowspan="2" | {{armor|6}}|-!scope="row" | Netherite|}=== Knockback resistance ===Netherite leggings provide 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Durability"|-! Material!Durability|-!scope="row" | Leather| 75|-!scope="row" | Golden| 105|-!scope="row" | Chain/Iron| 225|-!scope="row" | Diamond| 495|-!scope="row" | Netherite| 555|}=== Enchantments ===Leggings can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level !! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|-| [[Swift Sneak]] || III || <ref group=note name="anvil"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.== Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When leather leggings are equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When chainmail leggings are equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When iron leggings are equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When gold leggings are equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When diamond leggings are equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When netherite leggings are equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of leggings' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When leather leggings are equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When chain leggings are equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When iron leggings are equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When gold leggings are equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When diamond leggings are equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When netherite leggings are equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When leather leggings are dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When leather leggings' dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of leggings' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Pants|spritetype=item|nameid=leather_leggings|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Leggings|spritetype=item|nameid=chainmail_leggings|form=item}}{{ID table|displayname=Iron Leggings|spritetype=item|nameid=iron_leggings|form=item}}{{ID table|displayname=Diamond Leggings|spritetype=item|nameid=diamond_leggings|form=item}}{{ID table|displayname=Golden Leggings|spritetype=item|nameid=golden_leggings|form=item}}{{ID table|displayname=Netherite Leggings|spritetype=item|nameid=netherite_leggings|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Pants|spritetype=item|nameid=leather_leggings|id=337|form=item}}{{ID table|displayname=Chainmail Leggings|spritetype=item|nameid=chainmail_leggings|id=341|form=item}}{{ID table|displayname=Iron Leggings|spritetype=item|nameid=iron_leggings|id=345|form=item}}{{ID table|displayname=Diamond Leggings|spritetype=item|nameid=diamond_leggings|id=349|form=item}}{{ID table|displayname=Golden Leggings|spritetype=item|nameid=golden_leggings|id=353|form=item}}{{ID table|displayname=Netherite Leggings|spritetype=item|nameid=netherite_leggings|id=611|form=item|foot=1}}=== Item data ===When leather pants are dyed, it has the following NBT:<div class="treeview">* {{nbt|compound|tag}}: Parent tag.** {{nbt|compound|display}}: Display properties.*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>== Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}== Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}== History =={{Cleanup|Split history into just leggings history}}{{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}{{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}{{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}{{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.|Leggings can be [[crafting|crafted]] and worn.|Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}{{History|java alpha}}{{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}|Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}{{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.|Blacksmith villagers now sell diamond leggings for 11–13 emeralds.|Blacksmith villagers now sell iron leggings for 8–9 emeralds.|Butchers now sell leather pants for 2–3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}{{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].|[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.|[[Wither skeleton]]s can now spawn wearing leggings.}}{{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.|Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}{{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with leggings.}}{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.|Armorer villagers no longer sell diamond leggings.|Armorer villagers no longer sell iron leggings.|Leatherworkers now sell leather pants for 2–4 emeralds.}}{{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Leggings' durability affecting value has been removed.|Leggings now have an attribute controlling the defense points.}}{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}{{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}{{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}{{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}{{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}{{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.|Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}{{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}{{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}{{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.|Netherite leggings can no longer be [[crafting|crafted]].|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.|Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}{{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}{{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}{{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}{{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}{{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}{{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.|Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather pants can be found inside plains village tannery chests.|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.|Leather pants are now [[trading|sold]] by leather worker [[villager]]s.|Iron leggings and diamond leggings are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.|Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}{{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].|Golden leggings can be found in [[ruined portal]] chests.|Golden and netherite leggings can be found in [[bastion remnant]] chests.}}{{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}{{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}{{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}{{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}{{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}{{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.|[[Item repair]] can now repair armor.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}{{History|foot}}== Issues =={{issue list}}== Gallery ===== Enchanted Leggings ===<gallery>File:Enchanted Leather Pants (item).gifFile:Enchanted Chainmail Leggings (item).gifFile:Enchanted Iron Leggings (item).gifFile:Enchanted Golden Leggings (item).gifFile:Enchanted Diamond Leggings (item).gifFile:Enchanted Netherite Leggings (item).gif</gallery><gallery>File:Enchanted Leather Leggings.gifFile:Enchanted Chainmail Leggings.gifFile:Enchanted Iron Leggings.gifFile:Enchanted Golden Leggings.gifFile:Enchanted Diamond Leggings.gifFile:Enchanted Netherite Leggings.gif</gallery>== Notes =={{fnlist}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019{{Items}}[[Category:Armor]][[fr:Armure#Jambières]][[ja:レギンス]][[ko:각반]][[pl:Nogawice]][[pt:Calças]][[zh:护腿]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}}{{Block| image = <gallery>Pitcher Crop Age 0 JE1.png| Age 0Pitcher Crop Age 1 JE1.png| Age 1Pitcher Crop Age 2 JE1.png| Age 2Pitcher Crop Age 3 JE1.png| Age 3Pitcher Crop Age 4 JE1.png| Age 4</gallery>| image2 = Pitcher Pod.png| transparent = Yes| light = Yes| tool = N/A| renewable = Yes| stackable = Yes (64)| rarity = Common| flammable = No| lavasusceptible = No}}A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s.== Obtaining ==[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item.Sniffers can only dig for pitcher pods in the following blocks:*{{BlockLink|Dirt}}*{{BlockLink|Grass Block}}*{{BlockLink|Podzol}}*{{BlockLink|Coarse Dirt}}*{{BlockLink|Rooted Dirt}}*{{BlockLink|Moss Block}}*{{BlockLink|Mud}}*{{BlockLink|Muddy Mangrove Roots}}They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>== Usage ===== Pitcher Crop ==={{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}}Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''.Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>=== Feeding ===Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%.=== Taming ===Pitcher pods can be used to tame [[parrot]]s.== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Pitcher Crop|spritetype=block|nameid=pitcher_crop|form=block|blocktags=bee_growables, crops}}{{ID table|displayname=Pitcher Pod|spritetype=item|nameid=pitcher_pod|form=item|itemtags=villager_plantable_seeds|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Pitcher Crop|spritetype=block|nameid=pitcher_crop|id=-574|form=block|translationkey=-}}{{ID table|displayname=Pitcher Pod|spritetype=item|nameid=pitcher_pod|id=297|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{Load achievements|Planting The Past}}== Advancements =={{load advancements|A Seedy Place;Planting The Past}}== History =={{History|java}}{{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.|[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}}{{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].|Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}}{{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}}{{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}}{{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}}{{History|bedrock}}{{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.|Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}}{{history|foot}}== Notelist =={{notelist}}== References =={{reflist}}{{Blocks|upcoming}}{{Items}}[[Category:Plants]][[Category:Non-solid blocks]][[de:kannenpflanzentrieb]][[es:Vaina de planta odre]][[ja:ウツボカズラのさや]][[pt:Muda de planta-jarro]]</li></ul>
beta 1.19.40.20Baby villagers again accept flowers from iron golems.
beta 1.19.50.21While playing tag, baby villagers now run at a quicker speed that matches Java Edition.
1.19.60
{{Extension DPL}}<ul><li>[[Apple|Apple]]<br/>{{for}}{{Item| title = Apple| image = Apple.png| renewable = Yes| heals = {{hunger|4}}| stackable = Yes (64)}}'''Apples''' are [[food]] items that can be eaten by the [[player]].== Obtaining ===== Block loot ===Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III.=== Chest loot ==={{LootChestItem|apple}}=== Trading ===Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades.== Usage =={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]].=== Crafting ingredient ==={{crafting usage}}=== Composting ===Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Apple|spritetype=item|nameid=apple|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Apple|spritetype=item|nameid=apple|id=257|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. |Apples are currently non-functional in this version.}}{{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}}{{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}}{{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}}{{History||20100206|Apples now use the texture of [[golden helmet]]s.}}{{History|java infdev}}{{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}}{{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]].|Apples are now used to craft golden apples.|Apples now correctly use the apple texture again.}}{{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}}{{History|java beta}}{{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.|Apples now restore {{hunger|4}} instead of {{hp|4}}.|Apples are now stackable.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}}{{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}}{{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}}{{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}}{{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}}{{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]].|Apples are now used to craft [[enchanted golden apple]]s.}}{{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}}{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}}{{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}}{{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests.|Apples can no longer be used to craft enchanted golden apples.}}{{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}}{{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}{{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}}{{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}}{{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}}{{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}{{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]].|Apples are now stackable.|Apples now restore {{hunger|4}} instead of {{hp|4}}.|The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples.|Apples can now be used to craft golden apples and enchanted golden apples.}}{{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples.|Apples can now be found inside bonus chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests.|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests.|Apples can now be used to fill up composters.}}{{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}{{History|console}}{{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}}{{History||xbox=TU5|Apples are now stackable.|Apples now restore {{hunger|4}} instead of {{hp|4}}.}}{{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''.*Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''.== Gallery ==<gallery>Apple in Stronghold.png|An apple found in a stronghold chest.Apple Item.png|An apple that dropped from decaying leaves.Obtaining an apple by trading.png|Obtaining apples via villager trading.File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]].</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018{{items}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[cs:Jablko]][[de:Apfel]][[es:Manzana]][[fr:Pomme]][[hu:Alma]][[it:Mela]][[ja:リンゴ]][[ko:사과]][[nl:Appel]][[pl:Jabłko]][[pt:Maçã]][[ru:Яблоко]][[th:แอปเปิ้ล]][[uk:Яблуко]][[zh:苹果]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}{{For}}{{Block|image=Kelp.gif|invimage=Kelp|transparent=Yes|tool=Any|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No|light=No|hardness=0}}'''Kelp''' is an underwater plant that generates in most [[ocean]]s.== Obtaining ===== Natural generation ===Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.=== Breaking ===Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].=== Trading ===Kelp can be bought from [[wandering trader]]s for 3 emeralds.== Usage ==Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).=== Cooking ingredient ==={{smelting| showname = 1| Kelp| Dried Kelp| 0.1}}=== Composting ===Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.=== Growth mechanics ===Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.Each time it receives a [[random tick]], kelp has a 14% chance of growing.If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}=== Farming ==={{Main|Tutorials/Kelp farming}}Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.== Sounds ===== Generic ==={{Sound table/Block/Wet grass}}=== Unique ==={{edition|java}}:{{Sound table|sound=Shear.ogg|subtitle=Plant cropped|source=block|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}: ''None''== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Kelp|spritetype=block|nameid=kelp}}{{ID table|displayname=Kelp Plant|spritetype=block|nameid=kelp_plant|form=block|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Kelp|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Item|spritename=kelp|spritetype=item|nameid=kelp|id=382|form=item}}{{ID table|displayname=Block|spritename=kelp|spritetype=block|nameid=kelp|id=393|form=block|itemform=item.kelp|translationkey=-|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== History =={{History|java classic}}{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}{{History|java}}{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.== Gallery ==<gallery heights="60">SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.Kelp on shoreline.png|Naturally generated kelp near the shore.Ocean life.png|An ocean with kelp visible in the far distance.Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).Coral reef at night.png|Kelp within a [[coral reef]].Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.Kelp in ocean.jpg|Multiple kelps.Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.</gallery>== References =={{reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[de:Seetang]][[es:Alga]][[fr:Algue]][[ja:コンブ]][[ko:켈프]][[pl:Wodorosty]][[pt:Alga]][[ru:Ламинария]][[th:สาหร่ายทะเล]][[zh:海带]]</li></ul>
beta 1.19.60.20Villagers now take damage from lightning bolts on Peaceful difficulty, like other mobs.
Villagers now ensure that rain can pass through the block above them before launching fireworks when celebrating after a raid victory.[14]
beta 1.19.60.22Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager.
1.19.80
{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity|image=Bottle o' Enchanting.gif|imagesize=160px|invimage=Bottle o' Enchanting|stackable=Yes (64)|renewable=Yes|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|rarity=Uncommon|networkid='''[[JE]]''': 75}}A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.== Obtaining ===== Trading ===Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.=== Natural generation ==={{LootChestItem|bottle-o'-enchanting}}== Usage ==A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.== Sounds =={{Edition|Java}}:<br>Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a bottle o' enchanting impacts something|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|subtitle=Bottle thrown|source=neutral|description=When a bottle o' enchanting is thrown by a player|id=entity.experience_bottle.throw|translationkey=subtitles.entity.potion.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a bottle o' enchanting is dispensed from a [[dispenser]]|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When a splash potion impacts something|id=random.glass|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|source=player|description=When a splash potion is thrown by a player|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=player|description=When a splash potion is dispensed from a dispenser|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=item|nameid=experience_bottle|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Thrown Bottle o' Enchanting|spritetype=entity|spritename=Bottle o' Enchanting|nameid=experience_bottle|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=item|nameid=experience_bottle|id=508|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=entity|nameid=xp_bottle|id=68|foot=1}}=== Entity data ==={{see also|Chunk format}}Thrown bottles o' enchanting have entity data that define various properties of the entity.{{/ED}}== History ==<!--When were dispensers made able to fire these? Or was this always a thing?-->{{History|java}}{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}{{History|PS4}}{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.|Bottles o' enchanting are not available within the [[Creative inventory]].}}{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}{{History|foot}}== Issues =={{issue list|Bottle o' Enchanting|Experience Bottle}}== Gallery ==<gallery>Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.</gallery>{{Items}}{{Entities}}[[cs:Lektvar očarování]][[de:Erfahrungsfläschchen]][[es:Frasco con experiencia]][[fr:Fiole d'expérience]][[ja:エンチャントの瓶]][[ko:경험치 병]][[pl:Zaklęta butelka]][[pt:Frasco de experiência]][[ru:Зелье опыта]][[th:ขวดแห่งเวทมนตร์]][[zh:附魔之瓶]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item| title = Water Bucket| renewable = Yes| image = Water Bucket.png| stackable = No}}A '''water bucket''' is a [[bucket]] filled with [[water]].== Obtaining ===== Interacting ===To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.=== Chest Loot ==={{LootChestItem|water-bucket}}== Usage =={{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.=== Dispensers ===A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.=== Cauldrons ===A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.=== Filling bucket with mobs ===Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].=== Transportation ==={{main|Tutorials/Elevators#Water elevators}}Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.== Sounds =={{el|je}}:{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with water|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When the bucket is placed|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>|pitch=1.0|distance=16|foot=1}}{{el|je}}:{{Sound table|type=bedrock|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bucket is filled with water|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When a water bucket is emptied|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0|foot=1}}==Data values===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Water Bucket|spritetype=item|nameid=water_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Water Bucket|spritetype=item|nameid=water_bucket|aliasid=bucket / 8|id=362|form=item|translationkey=item.bucketWater.name|foot=1}}== Advancements =={{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}==History=={{History|java infdev}}{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History|java alpha}}{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.|Water buckets were simply called "Bucket".}}{{History||v0.7.4|Water buckets no longer stack to 64.}}{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].</gallery>==References=={{Reflist}}{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Wassereimer]][[ja:水入りバケツ]][[pt:Balde de água]][[th:ถังน้ำ]][[uk:Відро води]][[zh:水桶]]</li></ul>
beta 1.19.80.20Villagers now generate green particles when a successful trade is completed.
1.20.10
{{Extension DPL}}<ul><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity|image=Fire Charge.png|invimage=Fire Charge|durability=|renewable=Yes|stackable=Yes (64)|networkid='''[[JE]]''': 64}}'''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]].== Obtaining ===== Chest loot ==={{LootChestItem|fire-charge}}=== Crafting ==={{Crafting|Blaze Powder|Coal; Charcoal|Gunpowder|Output= Fire Charge, 3|type= Miscellaneous}}=== Bartering ===[[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]].== Usage ==[[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]]Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]].When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel.When a fire charge is fired from a dispenser, it shoots a [[small fireball]].=== Crafting ingredient ==={{crafting usage}}== Sounds =={{edition|java}}:{{Sound table|rowspan=4|sound=Ghast fireball4.ogg|subtitle=Ghast shoots|source=hostile|description=When a fireball is shot by a ghast|id=entity.ghast.shoot|translationkey=subtitles.entity.ghast.shoot|volume=10.0|pitch=0.8-1.2|distance=16 {{verify}}}}{{Sound table|subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>|source=hostile|description=When a fire charge is fired from a dispenser or a blaze|id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/>|translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/>|volume=2.0|pitch=0.8–1.2|distance=32}}{{Sound table|subtitle=Fireball whooshes|source=block|description=When a fire charge is used by hand|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref>|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|subtitle=Fireball whooshes|source=hostile|description=When a fire charge is used to light a creeper|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/>|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>|volume=1.0|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Ghast fireball4.ogg|source=hostile|description=When something shoots or uses a fire charge|id=mob.ghast.fireball|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Fire Charge|spritetype=item|nameid=fire_charge|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Fire Charge|spritetype=item|nameid=fire_charge|aliasid=fireball|id=509|form=item|translationkey=item.fireball.name|foot=1}}=== Entity data ==={{main|Small Fireball#Entity data}}== Achievements =={{Load achievements|Into the Nether}}== Advancements =={{load advancements|We Need to Go Deeper}}== Video ==<div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div>== History =={{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}}{{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}}{{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}}{{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}}{{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}}{{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}}{{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}}{{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}}{{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}}{{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}{{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}}{{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}}{{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w16a|Fire charges now generate in[[ruined portal]]chests.}}{{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}{{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}}{{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.|Fire charges can now be found in[[ruined portal]]chests.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}}{{History|console}}{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].</gallery>== See also ==* [[Flint and Steel]]* [[Dragon Fireball]]* [[Ghast]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019{{Items}}[[Category:Recipe using Charcoal]][[cs:Ohnivá koule]][[de:Feuerkugel]][[es:Carga ígnea]][[fr:Boule de feu]][[hu:Tűzgolyó]][[ja:ファイヤーチャージ]][[ko:화염구]][[nl:Vuurbal]][[pl:Ognista kula]][[pt:Bola de fogo]][[ru:Огненный шар]][[th:ลูกไฟ]][[zh:火焰弹]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}{{Item| image = Recovery Compass.gif| renewable = No| stackable = Yes (64)}}A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.== Obtaining ===== Crafting ==={{Crafting|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard|A2= Echo Shard |B2= Compass |C2= Echo Shard|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard|Output= Recovery Compass|type= Tool}}== Usage ==When held by a player, the recovery compass will point towards the spot where they previously died.The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.=== Enchantments ===A recovery compass can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Vanishing]]{{only|bedrock|short=1}}|I|{{Inventory slot|Anvil}}|-|}== Data values =={{Missing information|section|data values for Bedrock Edition|type=data}}=== ID ===[[Java Edition|''Java Edition'']]:{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}==History=={{History|java}}{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref></gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023{{Items}}[[Category:Tools]][[Category:Non-renewable resources]][[de:Bergungskompass]][[es:Brújula de recuperación]][[fr:Boussole de récupération]][[ja:リカバリーコンパス]][[pl:Kompas powrotny]][[pt:Bússola de retomada]][[ru:Компас восстановления]][[th:เข็มทิศกู้คืน]][[uk:Компас відновлення]][[zh:追溯指针]]</li></ul>
beta 1.20.10.20If a villager is converted from a zombie villager, it now drops its armor or held items when converting to a regular villager.
Villagers now can pick up, plant or harvest torchflower seeds and pitcher pods.[15]
1.20.30
{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item| title = Cooked Rabbit| image = Cooked Rabbit.png| heals = {{hunger|5}}| renewable = Yes| stackable = Yes (64)}}'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Mob loot ==={{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.=== Cooking ===Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].{{Smelting |showname=1 |Raw Rabbit |Cooked Rabbit |0,35}}=== Villagers ==={{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.== Usage ===== Food ===To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].=== Crafting ingredient ===Cooked rabbit can be used to craft rabbit stew.{{crafting usage}}=== Wolves ===Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Rabbit|spritetype=item|nameid=cooked_rabbit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Rabbit|spritetype=item|nameid=cooked_rabbit|id=289|form=item|foot=1}}== Achievements =={{load achievements|Rabbit Season}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|PS4}}{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].</gallery>== References =={{reflist}}{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratenes Kaninchen]][[es:Conejo asado]][[it:Coniglio cotto]][[fr:Lapin cuit]][[ja:焼き兎肉]][[ko:익힌 토끼고기]][[nl:Gebraden konijnenvlees]][[pl:Pieczony królik]][[pt:Coelho assado]][[ru:Жареная крольчатина]][[zh:熟兔肉]]</li><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item| image = Flint and Steel.png| rarity = Common| renewable = Yes| durability = 64| stackable = No}}'''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|showdescription=1|Iron Ingot|Flint|Output=Flint and Steel|type=Tool}}{{crafting|foot=1|ignoreusage=1|Damaged Flint and Steel|Damaged Flint and Steel|Output= Flint and Steel|description= The durability of the two tools is added together, plus an extra 5% durability.|type= Tool}}=== Chest loot ==={{LootChestItem|flint-and-steel}}== Usage ===== Igniting ===When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.=== Enchantments ===Flint and steel can receive the following [[enchantment]]s:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}} |-|[[Mending]]|I|{{Inventory slot|Anvil}} |-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}} |}== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Flint and steel click.ogg|subtitle=Flint and Steel click|source=block|description=When a flint and steel is used to place fire|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|subtitle=Flint and Steel click|source=hostile|description=When a flint and steel is used to light a creeper|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a flint and steel's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}};{{Sound table|type=bedrock|sound=Flint and steel click.ogg|source=block|description=When a flint and steel is used to place fire|id=fire.ignite|volume=1.0|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When a flint and steel's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Flint and Steel|spritetype=item|nameid=flint_and_steel|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Flint and Steel|spritetype=item|nameid=flint_and_steel|id=299|form=item|foot=1}}== Achievements =={{Load achievements|Into the Nether}}== Advancements =={{load advancements|We Need To Go Deeper}}== Video ==<div style="text-align:center">{{yt|caz8BBG48VU}}</div>== History =={{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}{{History|java indev}}{{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.|Flint and steel can be used to set [[fire]].}}{{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.|Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}{{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}{{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.|Flint and steel can no longer drop from mobs.|Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].|[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}{{History|java beta}}{{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}{{History|java}}{{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}{{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}{{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}{{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}{{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}{{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"! Old recipe{{!}}-{{!}}{{Crafting|A1=Iron Ingot|B2=Flint|Output=Flint and Steel|ignoreusage=1}}{{!}}}|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}{{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}{{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}{{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}{{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}{{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}{{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}{{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}{{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].|Flint and steel can now be found in [[nether fortress]]es.|Flint and steel can now be [[enchanted]] in [[anvil]]s.}}{{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}{{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}{{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].|Flint and steel can now be found inside [[ruined portal]] chests.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}{{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}{{History|foot}}Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Flint and Steel old.ogg}}|?|?|?|}== Issues =={{issue list}}== Trivia ==* In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.* The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.**In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.**Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.* Flint and steel cannot light end portals.* Flint and Steel is the first item to mention another item that is not in the game.*In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.==References=={{Reflist}}{{Items}}[[Category:Renewable resources]][[cs:Křesadlo]][[de:Feuerzeug]][[es:Mechero]][[fr:Briquet]][[hu:Kovakő acéllal]][[ja:火打石と打ち金]][[ko:부싯돌과 부시]][[nl:Vuursteen en staal]][[pl:Krzesiwo]][[pt:Pederneira]][[ru:Огниво]][[zh:打火石]]</li></ul>
beta 1.20.20.20Villagers no longer drop items held in their hands when get killed.
Legacy Console Edition
1.91 Added nitwit, unemployed villagers.
Added mason villagers, which can be traded with.
Villagers have new clothing to indicate their level, profession, and biome.
Villager (369) Villager (370) Villager (371) Villager (372) Villager (373) Villager (374) Villager (375) Villager (376) Villager (377) Villager (378) Villager (379) Villager (380) Villager (381) Villager (382) Villager (383) Added desert villagers, which all have unique textures for that biome. These villagers also spawn badlands biomes.
Villager (384) Villager (385) Villager (386) Villager (387) Villager (388) Villager (389) Villager (390) Villager (391) Villager (392) Villager (393) Villager (394) Villager (395) Villager (396) Villager (397) Villager (398) Added jungle villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these villagers spawn only after the player has created a village for them.
Villager (399) Villager (400) Villager (401) Villager (402) Villager (403) Villager (404) Villager (405) Villager (406) Villager (407) Villager (408) Villager (409) Villager (410) Villager (411) Villager (412) Villager (413) Added plains villagers, which all have unique textures for that biome.
Villager (414) Villager (415) Villager (416) Villager (417) Villager (418) Villager (419) Villager (420) Villager (421) Villager (422) Villager (423) Villager (424) Villager (425) Villager (426) Villager (427) Villager (428) Added savanna villagers, which all have unique textures for that biome.
Villager (429) Villager (430) Villager (431) Villager (432) Villager (433) Villager (434) Villager (435) Villager (436) Villager (437) Villager (438) Villager (439) Villager (440) Villager (441) Villager (442) Villager (443) Added snowy villagers, which all have unique textures in snowy biomes. These villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Villager (444) Villager (445) Villager (446) Villager (447) Villager (448) Villager (449) Villager (450) Villager (451) Villager (452) Villager (453) Villager (454) Villager (455) Villager (456) Villager (457) Villager (458) Added swamp villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Villager (459) Villager (460) Villager (461) Villager (462) Villager (463) Villager (464) Villager (465) Villager (466) Villager (467) Villager (468) Villager (469) Villager (470) Villager (471) Villager (472) Villager (473) Added taiga villagers, which all have unique textures for the biome. These villagers also spawn in giant tree taiga and windswept hills biomes.
Villager (474) Villager (475) Villager (476) Villager (477) Villager (478) Villager (479) Villager (480) Added baby villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Villagers now have a schedule. Adult and child villagers have a different schedule.
Villagers may now wander to the village outskirts.
Villagers now attempt to find a door when it rains during the day and navigate to their bed at night.
The pathfinding of villagers has been updated and improved.
Villagers now have a visual-based trading system, and now hold up the item they wish to trade.
Villagers now mingle together around gathering sites in the village.
Librarian villagers now inspect bookshelves.
Villagers can now switch professions depending on the job site blocks available in the village.
Villagers now interact with beds and corresponding job site blocks.

Issues[]

Issues relating to "Villager" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The villagers were inspired by the shopkeepers in Dungeon Master II.[16]
  • Originally, the mobs populating villages were to be pigmen.[17]
  • When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed.
  • The villager skins added in the Village and Pillage update were inspired by 2018 fashion shows, such as Gucci's.[18]
  • Villagers are genderless, meaning they are neither male nor female.[19]
  • Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls.
  • Although the villages in snowy taiga biomes spawn the snowy villager variant in Bedrock Edition, they use the taiga village variant.
  • In Java Edition, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.[20] This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the Village & Pillage base villager texture (...\entity\villager\villager.png).
    • In Bedrock Edition, when the Classic Textures pack from the Marketplace is enabled, the villagers still use their default texture instead of the old texture.[21] This is because the old textures of villager are located in ...\entity\villager, while the textures for new villagers are in ...\entity\villager2.
  • In Java Edition, baby villagers are the only mobs that do not have a disproportionately large head compared to their adult counterparts. Rather, they are smaller versions of the adult villager.
  • Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded.
  • Fisherman villagers have been intentionally textured by Jasper Boerstra to display the long-since-removed raw fish texture.[22]
  • Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.
  • Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.‌[Bedrock Edition only]
  • Ancient villagers have been shown in Minecraft Legends, although they were hinted at in Minecraft Dungeons.
  • In Java Edition, the death messages of villagers are recorded in the game's logs.[23]

April fools[]

Main article: Easter eggs§2014

Villager (481)

This feature is exclusive to Java Edition.

On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the launcher.json file. Different career villager skins were used, including the then-unused nitwit villager (green robe).

Many of the sounds were also changed, supposedly by the villagers. They seem to be similar to a villager talking (with words, rather than their normal sounds). The in-game music has also been altered to include villager like noises, and also features a villager version of the "Game of Thrones" theme on the title screen. The sounds originate from the sound resource pack created by Element Animation, titled The Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on the villagers appearing in their fan videos. The villagers were voiced by Dan Lloyd, Director of Element Animation.

The skins and the sounds were reverted to the way they were before on April 2, 2014. However, this update cannot be activated by setting the computer's date to April 1, 2014.

Gallery[]

Renders[]

  • Villager (482)

  • Villager (483)

  • Villager (484)

  • Villager (485)

  • Villager (486)

  • Villager (487)

  • Villager (488)

  • Villager (489)

  • Villager (490)

  • Villager (491)

  • Villager (492)

  • Villager (493)

  • Villager (494)

  • Villager (495)

Renders asleep[]

Screenshots[]

  • Villager (517)

    Two villagers from a rare multi-biome village (in this case plains and desert) meeting.

  • Villager (518)

    A plains farmer villager holding bread.

  • Villager (519)

    A librarian inspecting a bookshelf.

  • Villager (520)

    A group of villager children playing tag.

  • Villager (521)

    A villager sweating during a raid.

  • Villager (522)

    All plains biome variant professions (except unemployed) corresponding to their different job site blocks.

  • Villager (523)

    Every villager skin type per profession and biome.

  • Villager (524)

    A villager panicked.

  • Villager (525)

    A Creeper face on the robe of a plains biome cleric villager.

  • Villager (526)

    The base skin for all villagers. This is never seen in-game.

  • Villager (527)

    Villager in Beta 1.9 Prerelease, when villagers had the word "TESTIFICATE" displayed over their heads.

  • Villager (528)

    An image released earlier by Jeb showing separated villagers.[24]

  • Villager (529)

    The first image of the trading system released by Jeb. Rubies that later became emeralds can be seen in the inventory space.

  • Villager (530)

    Purchasing shears from a villager before the 1.14 update.

  • Villager (531)

    Children before the 1.14 update.

  • Villager (532)

    Purchasing Feather Falling IV enchanted book from a villager before the 1.14 update.

  • Villager (533)

    The new Jungle villager textures shown at MINECON Earth 2018.

  • Villager (534)

    New villager textures, shown at MINECON Earth 2018, announced as the Taiga biome variants. They are instead used for the Snowy Plains biome variants.

  • Villager (535)

    The new villager textures as seen during MINECON Earth 2018.

  • Villager (536)

    A vindicator chasing a villager.

  • Villager (537)

    Two villagers talking near a well.

  • Villager (538)

    Four baby villagers stare at an adult villager.

  • Villager (539)

    The particles around villagers change with the player's popularity.

  • Villager (540)

    Bugged sleeping villagers appearing to walk on walls.

  • Villager (541)

    a Villager (Farmer) alongside a Piglin wielding a Netherite sword. Piglins do not attack villagers.

  • Villager (542)

    A villager.

  • Villager (543)

    A villager in a minecart in a boat near a portal.

  • Villager (544)

    A farmer farming.

Animations[]

  • Villager (545)

    A villager becoming a fletcher upon finding a fletching table in Java Edition.

  • Villager (546)

    A pillager firing its crossbow at a panicking villager in Java Edition.

Artwork[]

  • Villager (547)

    Jungle cartographer.

  • Villager (548)

    Swamp cleric.

  • Villager (549)

    Snowy leatherworker.

  • Villager (550)

    Desert toolsmith.

  • Villager (551)

    Savanna librarian.

  • Villager (552)

    Swamp cleric.

  • Villager (553)

    Taiga armorer.

  • Villager (554)

    Jungle fisherman.

  • Villager (555)

    Plains weaponsmith.

  • Villager (556)

    Tundra cleric.

  • Villager (557)

    Savanna toolsmith.

  • Villager (558)

    Plains shepherd.

  • Villager (559)

    Jungle villager.

  • Villager (560)

    Plains butcher.

  • Villager (561)

    Desert toolsmith.

  • Villager (562)

    Snowy leatherworker.

  • Villager (563)

    Several villager types.

  • Villager (564)

    Villagers in promotional artwork for the Horse Update.

  • Villager (565)

    Villagers in promotional artwork for the World of Color Update.

  • Villager (566)

    A group of villagers shown in the Village and Pillage update artwork.

  • Villager (567)

    A Villager in promotional artwork for Education Edition 1.14.50.

  • Villager (568)

    Artwork of a villager.

  • Villager (569)

    Artwork of a villager.

In other media[]

References[]

  1. MC-257069—Trapped villager can prevent any other villagers from claiming a jobsite
  2. MCPE-63311—Villagers claim workstations and beds that are too far away and/or get stuck unemployed
  3. MC-181525
  4. MC-178019
  5. Villager food sharing (java 1.16) - Only the last part and the bugs are relevant
  6. https://youtu.be/AnOeYZi4fgc&t=48m33s
  7. "@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!"@jonkagstrom (Jon Kågström) on X, February 23, 2012
  8. MC-145707—resolved as "Works As Intended".
  9. MC-146515—"Villagers can sleep in all dimensions"—resolved as "Works As Intended".
  10. MCPE-46034
  11. a b Jungle and swamp villagers can spawn only in their corresponding biome if a village intersects these biomes, or by using spawn eggs, breeding or curing a zombie villager, as jungle and swamp villages do not exist.
  12. MC-181190—"The discount for curing a villager is multiplied if the villager is reinfected and cured again"—resolved as "Fixed".
  13. MCPE-147834—resolved as "Fixed".
  14. MCPE-152386—resolved as "Fixed".
  15. MCPE-169758
  16. http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26
  17. "It's very likely the townspeople will be pigmen =)"@notch (Markus Persson) on X, April 25, 2011
  18. "Fun Fact: Most of the villager designs were inspired by 2018 fashion shows like Gucci's."@JasperBoerstra (Jasper Boerstra) on X, February 28, 2019
  19. "Villagers are genderless- they are neither male nor female."@HelenAngel on X, March 8, 2019
  20. MC-141075
  21. MCPE-119646—resolved as "Invalid".
  22. MC-173917—resolved as "Works As Intended".
  23. MC-165985—"Villager deaths are logged"—resolved as "Works As Intended".
  24. "This is how I perform experiments on Testificates:"@jeb_ (Jens Bergensten) on X, May 21, 2012
Villager (2024)

References

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